/// <summary> /// 切断完了時のハンドラ /// </summary> /// <param name="cuttedObjects">2つに分割されたオブジェクト</param> /// <param name="plane">カット平面</param> /// <param name="userdata">ユーザデータ(Victimを想定)</param> private void OnCuttedHandler(bool success, GameObject[] cuttedObjects, MeshCutter.CutterPlane plane, object userdata) { Slicer slicer = userdata as Slicer; if (slicer == null) { return; } // If cutting don't succes, continue to be able to cut. if (!success) { slicer.Iscutting = false; return; } slicer.Cutted(); UpdateSequencer(slicer, cuttedObjects, plane); }