Exemple #1
0
 /// <summary>
 /// Resolve all index references to object references
 /// </summary>
 /// <param name="RooFile"></param>
 public override void ResolveIndices(RooFile RooFile)
 {
     // indices properties are not zero-based, but the arrays/lists are
     // get reference to parent Sector
     if (SectorDefReference > 0 &&
         RooFile.Sectors.Count > SectorDefReference - 1)
     {
         Sector = RooFile.Sectors[SectorDefReference - 1];
     }
 }
 public SectorMovedEventArgs(RooSector Sector)
 {
     this.Sector = Sector;
 }
Exemple #3
0
        protected override void OnMouseClick(MouseEventArgs e)
        {
            base.OnMouseClick(e);

            if (room == null)
                return;

            float mapx = ((float)e.Location.X / ZoomInv + (float)boxMin.X);
            float mapy = ((float)e.Location.Y / ZoomInv + (float)boxMin.Y);

            if (e.Button == MouseButtons.Left)
            {
                RooSubSector oldSubSector   = selectedSubSector;
                RooSector oldSector         = selectedSector;

                selectedSubSector   = Room.GetSubSectorAt((int)mapx, (int)mapy);
                selectedSector      = (selectedSubSector != null) ? selectedSubSector.Sector : null;
                
                if (oldSubSector != selectedSubSector || 
                    oldSector != selectedSector)
                {
                    Invalidate();

                    if (oldSector != selectedSector && SelectedSectorChanged != null)
                        SelectedSectorChanged(this, new EventArgs());
                    
                    if (oldSubSector != selectedSubSector && SelectedSubSectorChanged != null)
                        SelectedSubSectorChanged(this, new EventArgs());
                }
            }
        }
        public unsafe void ReadFrom(ref byte* Buffer)
        {
            // save the startptr, we need it later
            byte* readStartPtr = Buffer;

            uint signature = *((uint*)Buffer);
            Buffer += TypeSizes.INT;

            if (signature == SIGNATURE)
            {
                RooVersion = *((uint*)Buffer);
                Buffer += TypeSizes.INT;

                // supported version ?
                if (RooVersion >= RooFile.MINVERSION)
                {
                    Challenge = *((uint*)Buffer);
                    Buffer += TypeSizes.INT;

                    OffsetClient = *((uint*)Buffer);
                    Buffer += TypeSizes.INT;

                    OffsetServer = *((int*)Buffer);
                    Buffer += TypeSizes.INT;
                }
                else
                    throw new Exception("RooVersion too old, got: " + RooVersion + " Expected greater " + RooFile.MINVERSION);
            }
            else
                throw new Exception("Wrong file signature: " + signature + " (expected " + SIGNATURE + ").");

            //
            // Client part (was encrypted once)
            //

            // Check if file is encrypted
            if (*((uint*)Buffer) == ENCRYPTIONFLAG)
            {
            #if WINCLR && X86
                EncryptionEnabled = true;
                Buffer += TypeSizes.INT;

                // get additional values for decryption
                EncryptedStreamLength = *((int*)Buffer);
                Buffer += TypeSizes.INT;

                ExpectedResponse = *((uint*)Buffer);
                Buffer += TypeSizes.INT;

                Crush32.Decrypt(Buffer, EncryptedStreamLength, Challenge, ExpectedResponse, GetPassword());
            #else
                throw new Exception(ERRORCRUSHPLATFORM);
            #endif
            }
            else
                EncryptionEnabled = false;

            // Get the basic infos, like room dimension and section offsets
            RoomSizeX = *((uint*)Buffer);
            Buffer += TypeSizes.INT;

            RoomSizeY = *((uint*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetBSPTree = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetWalls = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetWallsEditor = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetSideDefs = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetSectors = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            OffsetThings = *((int*)Buffer);
            Buffer += TypeSizes.INT;

            // used to save section item counts
            ushort len;

            // Section 1: BSP-Tree
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            BSPTree = new List<RooBSPItem>(len);
            for (int i = 0; i < len; i++)
            {
                RooBSPItem bspItem = RooBSPItem.ExtractBSPItem(RooVersion, ref Buffer);

                BSPTree.Add(bspItem);
            }

            // Section 2: Walls
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            Walls = new List<RooWall>(len);
            for (int i = 0; i < len; i++)
            {
                RooWall lineDef = new RooWall(RooVersion, ref Buffer);

                lineDef.Num = i + 1;
                Walls.Add(lineDef);
            }

            // Section 3: WallsEditor
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            WallsEditor = new List<RooWallEditor>(len);
            for (int i = 0; i < len; i++)
            {
                RooWallEditor wallEditor = new RooWallEditor(ref Buffer);

                wallEditor.Num = i + 1;
                WallsEditor.Add(wallEditor);
            }

            // Section 4: SideDefs
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            SideDefs = new List<RooSideDef>(len);
            for (int i = 0; i < len; i++)
            {
                RooSideDef sideDef = new RooSideDef(ref Buffer);

                sideDef.Num = i + 1;
                sideDef.TextureChanged += OnSideTextureChanged;
                SideDefs.Add(sideDef);
            }

            // Section 5: Sectors
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            bool hasSpeed = (RooVersion >= VERSIONSPEED);
            Sectors = new List<RooSector>(len);
            for (int i = 0; i < len; i++)
            {
                RooSector sectorDef = new RooSector(RooVersion, ref Buffer, hasSpeed);
                sectorDef.TextureChanged += OnSectorTextureChanged;
                sectorDef.Moved += OnSectorMoved;
                sectorDef.Num = i + 1;
                Sectors.Add(sectorDef);
            }

            // Section 6: Things
            // There is old and new variant of "thing"
            len = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            Things = new List<RooThing>(len);
            if (len > 2)
            {
                for (int i = 0; i < len; i++)
                    Things.Add(new RooThingExtended(ref Buffer));
            }
            else
            {
                for (int i = 0; i < len; i++)
                    Things.Add(new RooThing(ref Buffer));
            }

            // some older maps don't have the roomid
            // so if we've already reached the serveroffset, set it to 0
            if (Buffer - readStartPtr == OffsetServer)
            {
                RoomID = 0;
            }
            else
            {
                // roomid
                RoomID = *((int*)Buffer);
                Buffer += TypeSizes.INT;
            }

            //
            // Server part
            //

            Grids = new RooGrids(RooVersion, ref Buffer);
        }
        public int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            uint signature = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            if (signature == SIGNATURE)
            {
                RooVersion = BitConverter.ToUInt32(Buffer, cursor);
                cursor += TypeSizes.INT;

                // supported version ?
                if (RooVersion >= RooFile.MINVERSION)
                {
                    Challenge = BitConverter.ToUInt32(Buffer, cursor);
                    cursor += TypeSizes.INT;

                    OffsetClient = BitConverter.ToUInt32(Buffer, cursor);
                    cursor += TypeSizes.INT;

                    OffsetServer = BitConverter.ToInt32(Buffer, cursor);
                    cursor += TypeSizes.INT;
                }
                else
                    throw new Exception("RooVersion too old, got: " + RooVersion + " Expected greater " + RooFile.MINVERSION);
            }
            else
                throw new Exception("Wrong file signature: " + signature + " (expected " + SIGNATURE + ").");

            //
            // Client part (was encrypted once)
            //

            // Check if file is encrypted
            if (BitConverter.ToUInt32(Buffer, cursor) == ENCRYPTIONFLAG)
            {
            #if WINCLR && X86
                EncryptionEnabled = true;
                cursor += TypeSizes.INT;

                // get additional values for decryption
                EncryptedStreamLength = BitConverter.ToInt32(Buffer, cursor);
                cursor += TypeSizes.INT;

                ExpectedResponse = BitConverter.ToUInt32(Buffer, cursor);
                cursor += TypeSizes.INT;

                Crush32.Decrypt(Buffer, cursor, EncryptedStreamLength, Challenge, ExpectedResponse, GetPassword());
            #else
                throw new Exception(ERRORCRUSHPLATFORM);
            #endif
            }
            else
                EncryptionEnabled = false;

            // Get the basic infos, like room dimension and section offsets
            RoomSizeX = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            RoomSizeY = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetBSPTree = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetWalls = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetWallsEditor = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetSideDefs = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetSectors = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            OffsetThings = BitConverter.ToInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            // used to save section item counts
            ushort len;

            // Section 1: BSP-Tree
            cursor = OffsetBSPTree + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            BSPTree = new List<RooBSPItem>(len);
            for (int i = 0; i < len; i++)
            {
                RooBSPItem bspItem = RooBSPItem.ExtractBSPItem(RooVersion, Buffer, cursor);
                cursor += bspItem.ByteLength;

                BSPTree.Add(bspItem);
            }

            // Section 2: Walls
            cursor = OffsetWalls + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            Walls = new List<RooWall>(len);
            for (int i = 0; i < len; i++)
            {
                RooWall lineDef = new RooWall(RooVersion, Buffer, cursor);
                cursor += lineDef.ByteLength;

                lineDef.Num = i + 1;
                Walls.Add(lineDef);
            }

            // Section 3: WallsEditor
            cursor = OffsetWallsEditor + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            WallsEditor = new List<RooWallEditor>(len);
            for (int i = 0; i < len; i++)
            {
                RooWallEditor wallEditor = new RooWallEditor(Buffer, cursor);
                cursor += wallEditor.ByteLength;

                wallEditor.Num = i + 1;
                WallsEditor.Add(wallEditor);
            }

            // Section 4: SideDefs
            cursor = OffsetSideDefs + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            SideDefs = new List<RooSideDef>(len);
            for (int i = 0; i < len; i++)
            {
                RooSideDef sideDef = new RooSideDef(Buffer, cursor);
                cursor += sideDef.ByteLength;

                sideDef.Num = i + 1;
                sideDef.TextureChanged += OnSideTextureChanged;
                SideDefs.Add(sideDef);
            }

            // Section 5: Sectors
            cursor = OffsetSectors + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            bool hasSpeed = (RooVersion >= VERSIONSPEED);
            Sectors = new List<RooSector>(len);
            for (int i = 0; i < len; i++)
            {
                RooSector sectorDef = new RooSector(RooVersion, Buffer, cursor, hasSpeed);
                cursor += sectorDef.ByteLength;

                sectorDef.Num = i + 1;
                sectorDef.TextureChanged += OnSectorTextureChanged;
                sectorDef.Moved += OnSectorMoved;
                Sectors.Add(sectorDef);
            }

            // Section 6: Things
            cursor = OffsetThings + (Convert.ToByte(EncryptionEnabled) * 12);
            len = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            Things = new List<RooThing>(len);
            if (len > 2)
            {
                for (int i = 0; i < len; i++)
                {
                    RooThingExtended rooThing = new RooThingExtended(Buffer, cursor);
                    cursor += rooThing.ByteLength;

                    Things.Add(rooThing);
                }
            }
            else
            {
                for (int i = 0; i < len; i++)
                {
                    RooThing rooThing = new RooThing(Buffer, cursor);
                    cursor += rooThing.ByteLength;

                    Things.Add(rooThing);
                }
            }

            // some older maps don't have the roomid
            // so if we've already reached the serveroffset, set it to 0
            if (cursor == OffsetServer)
            {
                RoomID = 0;
            }
            else
            {
                // get roomid
                RoomID = BitConverter.ToInt32(Buffer, cursor);
                cursor += TypeSizes.INT;
            }

            //
            // Server part
            //

            // load grids
            Grids = new RooGrids(RooVersion, Buffer, cursor);
            cursor += Grids.ByteLength;

            return cursor - StartIndex;
        }
 public SectorTextureChangedEventArgs(RooSector ChangedSector, bool IsFloor, string OldMaterialName)
 {
     this.ChangedSector   = ChangedSector;
     this.IsFloor         = IsFloor;
     this.OldMaterialName = OldMaterialName;
 }
 public SectorTextureChangedEventArgs(RooSector ChangedSector, bool IsFloor, string OldMaterialName)
 {
     this.ChangedSector = ChangedSector;
     this.IsFloor = IsFloor;
     this.OldMaterialName = OldMaterialName;
 }
 public SectorMovedEventArgs(RooSector Sector)
 {
     this.Sector = Sector;
 }
 /// <summary>
 /// Resolve all index references to object references
 /// </summary>
 /// <param name="RooFile"></param>
 public override void ResolveIndices(RooFile RooFile)
 {
     // indices properties are not zero-based, but the arrays/lists are
     // get reference to parent Sector
     if (SectorNum > 0 &&
         RooFile.Sectors.Count > SectorNum - 1)
     {
         Sector = RooFile.Sectors[SectorNum - 1];
     }
 }
Exemple #10
0
 public SectorTextureChangedEventArgs(RooSector ChangedSector, bool IsFloor = true)
 {
     this.ChangedSector = ChangedSector;
     this.IsFloor       = IsFloor;
 }