Exemple #1
0
 public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     TeamId         = teamId;
     Alive          = alive;
     Stats          = stats;
     Name           = name;
     Status         = status;
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
 }
Exemple #2
0
 public GameFightMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0)
 {
     ContextualId      = contextualId;
     Look              = look;
     Disposition       = disposition;
     TeamId            = teamId;
     Alive             = alive;
     Stats             = stats;
     CreatureGenericId = creatureGenericId;
     CreatureGrade     = creatureGrade;
 }
Exemple #3
0
 public GameFightMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint powerLevel = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
     Name         = name;
     Status       = status;
     PowerLevel   = powerLevel;
 }
Exemple #4
0
 public GameRolePlayMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, int monsterId = 0, int powerLevel = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Name         = name;
     HumanoidInfo = humanoidInfo;
     AccountId    = accountId;
     MonsterId    = monsterId;
     PowerLevel   = powerLevel;
 }
Exemple #5
0
 public GameRolePlayMountInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", string ownerName = "", uint level = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Name         = name;
     OwnerName    = ownerName;
     Level        = level;
 }
 public GameRolePlayMerchantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", uint sellType = 0, List <HumanOption> options = null)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Name         = name;
     SellType     = sellType;
     Options      = options;
 }
 public GameFightCompanionInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint companionGenericId = 0, uint level = 0, int masterId = 0)
 {
     ContextualId       = contextualId;
     Look               = look;
     Disposition        = disposition;
     TeamId             = teamId;
     Alive              = alive;
     Stats              = stats;
     CompanionGenericId = companionGenericId;
     Level              = level;
     MasterId           = masterId;
 }
 public GameRolePlayNamedActorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "")
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Name         = name;
 }
Exemple #9
0
 public GameRolePlayNpcWithQuestInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint npcId = 0, bool sex = false, uint specialArtworkId = 0, GameRolePlayNpcQuestFlag questFlag = null)
 {
     ContextualId     = contextualId;
     Look             = look;
     Disposition      = disposition;
     NpcId            = npcId;
     Sex              = sex;
     SpecialArtworkId = specialArtworkId;
     QuestFlag        = questFlag;
 }
Exemple #10
0
 public GameRolePlayGroupMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, GroupMonsterStaticInformations staticInfos = null, int ageBonus = 0, int lootShare = 0, int alignmentSide = 0, bool keyRingBonus = false, bool hasHardcoreDrop = false, bool hasAVARewardToken = false)
 {
     ContextualId      = contextualId;
     Look              = look;
     Disposition       = disposition;
     StaticInfos       = staticInfos;
     AgeBonus          = ageBonus;
     LootShare         = lootShare;
     AlignmentSide     = alignmentSide;
     KeyRingBonus      = keyRingBonus;
     HasHardcoreDrop   = hasHardcoreDrop;
     HasAVARewardToken = hasAVARewardToken;
 }
 public GameRolePlayTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, TaxCollectorStaticInformations identification = null, uint guildLevel = 0, int taxCollectorAttack = 0)
 {
     ContextualId       = contextualId;
     Look               = look;
     Disposition        = disposition;
     Identification     = identification;
     GuildLevel         = guildLevel;
     TaxCollectorAttack = taxCollectorAttack;
 }
Exemple #12
0
 public GameFightFighterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
 }
Exemple #13
0
 public GameRolePlayHumanoidInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Name         = name;
     HumanoidInfo = humanoidInfo;
     AccountId    = accountId;
 }
Exemple #14
0
 public GameRolePlayCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, ActorAlignmentInformations alignmentInfos = null)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     Name           = name;
     HumanoidInfo   = humanoidInfo;
     AccountId      = accountId;
     AlignmentInfos = alignmentInfos;
 }
 public GameFightTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint firstNameId = 0, uint lastNameId = 0, uint level = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
     FirstNameId  = firstNameId;
     LastNameId   = lastNameId;
     Level        = level;
 }
 public GameContextActorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
 }
 public GameRolePlayMerchantWithGuildInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", uint sellType = 0, GuildInformations guildInformations = null)
 {
     ContextualId      = contextualId;
     Look              = look;
     Disposition       = disposition;
     Name              = name;
     SellType          = sellType;
     GuildInformations = guildInformations;
 }
Exemple #18
0
 public GameRolePlayPrismInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, PrismInformation prism = null)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     Prism        = prism;
 }