public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; Name = name; Status = status; Level = level; AlignmentInfos = alignmentInfos; Breed = breed; }
public GameFightMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; CreatureGenericId = creatureGenericId; CreatureGrade = creatureGrade; }
public GameFightMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint powerLevel = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; Name = name; Status = status; PowerLevel = powerLevel; }
public GameRolePlayMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, int monsterId = 0, int powerLevel = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; HumanoidInfo = humanoidInfo; AccountId = accountId; MonsterId = monsterId; PowerLevel = powerLevel; }
public GameRolePlayMountInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", string ownerName = "", uint level = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; OwnerName = ownerName; Level = level; }
public GameRolePlayMerchantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", uint sellType = 0, List <HumanOption> options = null) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; SellType = sellType; Options = options; }
public GameFightCompanionInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint companionGenericId = 0, uint level = 0, int masterId = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; CompanionGenericId = companionGenericId; Level = level; MasterId = masterId; }
public GameRolePlayNamedActorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "") { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; }
public GameRolePlayNpcWithQuestInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint npcId = 0, bool sex = false, uint specialArtworkId = 0, GameRolePlayNpcQuestFlag questFlag = null) { ContextualId = contextualId; Look = look; Disposition = disposition; NpcId = npcId; Sex = sex; SpecialArtworkId = specialArtworkId; QuestFlag = questFlag; }
public GameRolePlayGroupMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, GroupMonsterStaticInformations staticInfos = null, int ageBonus = 0, int lootShare = 0, int alignmentSide = 0, bool keyRingBonus = false, bool hasHardcoreDrop = false, bool hasAVARewardToken = false) { ContextualId = contextualId; Look = look; Disposition = disposition; StaticInfos = staticInfos; AgeBonus = ageBonus; LootShare = lootShare; AlignmentSide = alignmentSide; KeyRingBonus = keyRingBonus; HasHardcoreDrop = hasHardcoreDrop; HasAVARewardToken = hasAVARewardToken; }
public GameRolePlayTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, TaxCollectorStaticInformations identification = null, uint guildLevel = 0, int taxCollectorAttack = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; Identification = identification; GuildLevel = guildLevel; TaxCollectorAttack = taxCollectorAttack; }
public GameFightFighterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; }
public GameRolePlayHumanoidInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; HumanoidInfo = humanoidInfo; AccountId = accountId; }
public GameRolePlayCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, ActorAlignmentInformations alignmentInfos = null) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; HumanoidInfo = humanoidInfo; AccountId = accountId; AlignmentInfos = alignmentInfos; }
public GameFightTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint firstNameId = 0, uint lastNameId = 0, uint level = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; FirstNameId = firstNameId; LastNameId = lastNameId; Level = level; }
public GameContextActorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null) { ContextualId = contextualId; Look = look; Disposition = disposition; }
public GameRolePlayMerchantWithGuildInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", uint sellType = 0, GuildInformations guildInformations = null) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; SellType = sellType; GuildInformations = guildInformations; }
public GameRolePlayPrismInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, PrismInformation prism = null) { ContextualId = contextualId; Look = look; Disposition = disposition; Prism = prism; }