protected override void InitInput() { var mouse = new MouseComponent(this, ResolutionBuddy.Resolution.ScreenToGameCoord); //add the input helper for menus var input = new MouseInputHandler(this); }
/// <summary> /// Constructor /// </summary> /// <param name="game"></param> public MouseScreenInputChecker(IInputHelper inputHelper, MouseInputHandler mouseInputHandler = null) { //Find all the components we need InputHelper = inputHelper; MouseInputHandler = mouseInputHandler; }