protected override void Initialize() { #region -Initialisation des boutons- container = new Rectangle(); boutonBonus = new Bouton(); boutonBonusSelect = new Bouton(); boutonBonusSurvol = new Bouton(); boutonChargerPartie = new Bouton(); boutonChargerDONTDOTHIS = new Bouton(); boutonChargerSelect = new Bouton(); boutonChargerSurvol = new Bouton(); boutonNouveauJeu = new Bouton(); boutonNouveauJeuSelect = new Bouton(); boutonNouveauJeuSurvol = new Bouton(); boutonOptions = new Bouton(); boutonOptionsSelect = new Bouton(); boutonOptionsSurvol = new Bouton(); boutonQuitter = new Bouton(); boutonQuitterSelect = new Bouton(); boutonQuitterSurvol = new Bouton(); boutonRetour = new Bouton(); boutonRetourSelect = new Bouton(); boutonRetourSurvol = new Bouton(); boutonFenetre = new Bouton(); boutonFenetreSurvol = new Bouton(); #endregion this.graphics.IsFullScreen = true; sexyviolon = graphics.PreferredBackBufferWidth; sexysaxo = graphics.PreferredBackBufferHeight; Window.Title = "Menu"; this.IsMouseVisible = true; graphics.ApplyChanges(); base.Initialize(); }
protected override void Initialize() { #region -Initialisation des boutons- container = new Rectangle(); boutonBonus = new Bouton(); boutonBonusSelect = new Bouton(); boutonBonusSurvol = new Bouton(); boutonChargerPartie = new Bouton(); boutonChargerDONTDOTHIS = new Bouton(); boutonChargerSelect = new Bouton(); boutonChargerSurvol = new Bouton(); boutonNouveauJeu = new Bouton(); boutonNouveauJeuSelect = new Bouton(); boutonNouveauJeuSurvol = new Bouton(); boutonOptions = new Bouton(); boutonOptionsSelect = new Bouton(); boutonOptionsSurvol = new Bouton(); boutonQuitter = new Bouton(); boutonQuitterSelect = new Bouton(); boutonQuitterSurvol = new Bouton(); boutonRetour = new Bouton(); boutonRetourSelect = new Bouton(); boutonRetourSurvol = new Bouton(); boutonFenetre = new Bouton(); boutonFenetreSurvol = new Bouton(); #endregion graphics.ToggleFullScreen(); sexyviolon = graphics.PreferredBackBufferWidth = 1920; sexysaxo = graphics.PreferredBackBufferHeight = 1080; this.IsMouseVisible = true; graphics.ApplyChanges(); base.Initialize(); }