private void MemoryWindow_Load(object sender, EventArgs e) { MemoryController memoryGame = new MemoryController(); MemoryView memoryView = memoryGame.getMView(); TimerController timer = memoryGame.getMView()._tController; TimerView timerView = timer.TimerGetView(); int xPosTimer = memoryView.Width; timerView.Location = new Point(xPosTimer, 10); ScoreController scoreController = memoryGame.getMView()._sController; ScoreView scoreView = scoreController.getSView(); int xPosScore = memoryView.Width; int yPosScore = timerView.Height; scoreView.Location = new Point(xPosScore, yPosScore); Controls.Add(memoryView); Controls.Add(timerView); Controls.Add(scoreView); }
public MemoryView(MemoryController mController) { _mController = mController; _tController = new TimerController(this); InitializeComponent(); }