Exemple #1
0
        private void GiveUp(object sender, RoutedEventArgs e)
        {
            setTurn(getTurn());
            winner winnerWindow = new winner(_navigator, getTurn());

            winnerWindow.ShowDialog();
        }
Exemple #2
0
        /// <summary>
        /// Een event handler die af gaat als iemand op een kaart klikt, daar na slaan we de eerste op,
        /// en gaan we kijken of de tweede keuze overeen komt met de eerste.
        /// Zowel, worden er punten toegevoegt aan de speler die aan de beurd is.
        /// Zo niet, dan draaien we de kaarten weer om en is de volgende aan de beurt.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void CardClick(object sender, MouseButtonEventArgs e)
        {
            //need to refactor this CardClick part!
            Image card  = (Image)sender;
            Card  front = (Card)card.Tag;

            if (!front.isSelected())
            {
                front.select();
                card.Source = front.flipCard();

                cardsTurned++;
            }

            if (cardsTurned == 1)
            {
                oldcard    = card;
                turnedCard = front;
            }

            if (cardsTurned == 2)
            {
                string player = sidebar.getTurn();
                if (front.getNumber() == turnedCard.getNumber() && front.isSelected() && turnedCard.isSelected())
                {
                    sidebar.AddPoint(player);
                    countedCards += 2;
                    if (countedCards == (rows * columns))
                    {
                        _highscore = new Highscore();
                        _highscore.addScore(new PlayerScore(player, sidebar.getPlayerScore(player)));
                        winner winnerWindow = new winner(_navigator, player);
                        winnerWindow.ShowDialog();
                    }
                }
                else
                {
                    await Task.Run(() =>
                    {
                        Thread.Sleep(500);
                    });

                    turnedCard.deselect();
                    front.deselect();
                    oldcard.Source = turnedCard.flipCard();
                    card.Source    = front.flipCard();
                }
                sidebar.setTurn(player);
                cardsTurned = 0;
            }
        }