public void RestoreMemento(Memento memento) { Console.WriteLine("\nRestoring state --\n"); this.Name = memento.Name; this.Phone = memento.Phone; this.Budget = memento.Budget; }
public void Restore(Memento memo) { this.Level = memo.Level; this.SubLevel = memo.SubLevel; this.State = memo.State; this.Lives = memo.Lives; this.Score = memo.Score; this.Coins = memo.Coins; }
public void GetStateFromMemento(Memento memento) { State = memento.State; }
public void SetMemento(Memento memento) { state = ((IMemento)memento).State; }
/// <summary> /// Uses the memento to restore internal state. /// </summary> public void RestoreMemento(Memento <T> memento) { this.state = memento.State; }
public void SaveState(Memento memento) { this.mementoes.Push(memento); }
public Memento CreateMemento() { Memento m = new Memento(nome, totalVendas); return(m); }
public void restaurar(Memento m) { this.estado = m.getEstado(); }
public void restoreFromMemento(Memento memento) { this.state = memento.state; Console.WriteLine("Originator: State after restoring from Memento: " + state); }
public void restoreMemento(Memento memento) { this.Nome = memento.Nome; this.TotalDeVendas = memento.TotalVendas; }
public void Add(Memento inState) { mementoList.Add(inState); }
public void SetMemento(Memento memento) { Console.WriteLine("Restaurando o estado..."); State = memento.State; }
public void GetStateFromMemento(Memento inMemento) { state = inMemento.GetState(); }
public void setMemento(Memento memento) { this.memento = memento; }
public Storage(Memento memento) { this.memento = memento; }
public void restoreMemento(Memento memento) { this.value = memento.getValue(); }
public void SetMemento(Memento memento) { Console.WriteLine("Restoring memento"); Foo = memento.Foo; Bar = memento.Bar; }
public void SetMemento(Memento memento) { Console.WriteLine("Restoring state..."); this.State = memento.State; }
public void AddMemento(Memento m) { BikeList.Add(m); Console.WriteLine("Bike snapshots:" + m.GetDetails()); }
public void SetMemento(Memento memento) { State = memento.GetState(); }
public void RestoreMemento(Memento memento) { this.Name = memento.Name; this.Phone = memento.Phone; this.Budget = memento.Budget; }
public void restoreMemento(Memento m) { this.nome = m.GetNome(); this.totalVendas = m.GetTotalVendas(); }
public void rememberPosition(VisRectangle vr) { Memento mem = new Memento(vr); undoList.Add(mem); }
public void add(Memento state) { mementoList.Add(state); }
public void remove(Memento mem) { mem.restore(); }
public void RestoreState(Memento memento) { State = memento.StateContent; }
public void AddMemento(Memento state) { mementos.Add(state); }
// Restores original state public void SetMemento(Memento memento) { Console.WriteLine("Restoring state..."); State = memento.State; }
public void SetMemento(Memento memento) { State = memento.GetState(); }
public void RestoreMemento(Memento <T> m) { this.StateObj = m.GetState(); }
public void SetMemento(Memento memento) { state = memento.State; }
public void SetMemento(Memento memento) { State = memento.State; }
public void Add(Memento memento) { mementoes.Add(memento); }
public void SetMemento(Memento memento) { Console.WriteLine("Restoring State"); State = memento.State; }
public void Save(String name, Memento state) { history[name] = state; }
public void RestoreMemento(Memento memento) { this.PosX = memento.PosX; this.PosY = memento.PosY; }
public void Add(Memento state) { _mementoes.Add(state); }
public string GetStateFromMemento(Memento memento) { State = memento.GetState(); return(State); }
public void Restore(Memento memento) { Time = DateTime.Parse(memento.Time); Console.WriteLine($"Time restored from memento: {Time.ToString("dd MMM yyyy")}"); }