void initTemporaryBuffers()
        {
            //
            // Init once reset counter before each call
            //

            int sizeOfVoxelGeom = System.Runtime.InteropServices.Marshal.SizeOf(new VoxelGeomDataMirror());

            SolidVoxels            = new ComputeBuffer(vGenConfig.VoxelsPerChunk, sizeOfVoxelGeom, ComputeBufferType.Counter);
            SolidVoxelsLOD2        = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(1), sizeOfVoxelGeom, ComputeBufferType.Counter);
            SolidVoxelsLOD4        = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(2), sizeOfVoxelGeom, ComputeBufferType.Counter);
            TotalVoxelsPerLODCount = new ComputeBuffer(ChunkGenData.LODLevels, sizeof(int));
        }
        void initBuffers()
        {
            MapVoxels     = new ComputeBuffer(vGenConfig.ChunkPerlinGenArraySize, sizeof(uint));
            MapVoxelsLOD2 = new ComputeBuffer(vGenConfig.VoxelsPerChunk / 8, sizeof(uint));
            MapVoxelsLOD4 = new ComputeBuffer(vGenConfig.VoxelsPerChunk / 64, sizeof(uint));

            int ShownSize = System.Runtime.InteropServices.Marshal.SizeOf(new VoxelGeomDataMirror());

            ShownVoxels     = new ComputeBuffer(vGenConfig.VoxelsPerChunk, ShownSize, ComputeBufferType.Counter);
            ShownVoxelsLOD2 = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(1), ShownSize, ComputeBufferType.Counter);
            ShownVoxelsLOD4 = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(2), ShownSize, ComputeBufferType.Counter);

            ExistsMap27 = new ComputeBuffer(vGenConfig.SizeOfExistsMap * 27, sizeof(uint));
        }
 void initTemporaryBuffers()
 {
     ShownVoxels     = new ComputeBuffer(vGenConfig.VoxelsPerChunk, sizeof(int), ComputeBufferType.Counter);
     ShownVoxelsLOD2 = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(1), sizeof(int), ComputeBufferType.Counter);
     ShownVoxelsLOD4 = new ComputeBuffer(vGenConfig.VoxelsPerChunkAtLOD(2), sizeof(int), ComputeBufferType.Counter);
 }