Exemple #1
0
        public static Bunch <Point> Trace(Point _start, Point _end)
        {
            Bunch <Point> @out = new Bunch <Point>();

            Point dif = _end - _start;

            if (dif.X != 0 || dif.Y != 0)
            {
                if (Meth.Abs(dif.X) > Meth.Abs(dif.Y))
                {
                    for (int x = 0; x <= Meth.Abs(dif.X); x++)
                    {
                        int nx = _start.X + x * Meth.Sign(dif.X);
                        int ny = Meth.Round(_start.Y + dif.Y * (x * Math.Sign(dif.X) / (float)dif.X));
                        @out.Add(new Point(nx, ny));
                    }
                }
                else
                {
                    for (int y = 0; y <= Meth.Abs(dif.Y); y++)
                    {
                        int nx = Meth.Round(_start.X + dif.X * (y * Meth.Sign(dif.Y) / (float)dif.Y));
                        int ny = _start.Y + y * Meth.Sign(dif.Y);
                        @out.Add(new Point(nx, ny));
                    }
                }
            }
            else
            {
                @out.Add(_start);
            }

            return(@out);
        }
Exemple #2
0
        public override void OnDrag(Vector _position)
        {
            if (!this.StartedDragging && _position != this.Position)
            {
                this.StartedDragging = true;
            }

            if (this.StartedDragging)
            {
                if (this.Type.Lock.HasValue == !Parent.IsKeyPressed(Key.LControl))
                {
                    Vector l = (this.Type.Lock.HasValue ? this.Type.Lock.Value : (Vector)this.Parent.TileSize);
                    Point  t = new Point(Meth.Round(_position.X / Parent.TileSize.X - l.X), Meth.Round(_position.Y / Parent.TileSize.Y - l.Y));
                    this.Position = (t + l) * Parent.TileSize;
                }
                else
                {
                    this.Position = (Point)_position;
                }

                this.Layer.EntitiesChanged = true;
            }
        }