Exemple #1
0
        protected virtual void Finish(PositionComponent playerPos)
        {
            if (direction == Direction.Right)
            {
                playerPos.SetX(OffsetDist());
                playerPos.Offset(0, NextScreenY);
            }
            else if (direction == Direction.Left)
            {
                playerPos.SetX(nextWidth - OffsetDist());
                playerPos.Offset(0, NextScreenY);
            }
            else if (direction == Direction.Down)
            {
                playerPos.SetY(OffsetDist());
                playerPos.Offset(NextScreenX, 0);
            }
            else if (direction == Direction.Up)
            {
                playerPos.SetY(nextHeight - OffsetDist());
                playerPos.Offset(NextScreenX, 0);
            }

            if (ScrollDone != null)
            {
                ScrollDone(this);
            }
        }