private void FillMoveCommand(SceneFillMoveCommandInfo command) { HandlerFill obj = objects[command.Name] as HandlerFill; if (obj != null) { obj.Move(command.X, command.Y, command.Width, command.Height, command.Duration); } }
private void FillCommand(SceneFillCommandInfo command) { Color color = new Color(command.Red, command.Green, command.Blue); var obj = new HandlerFill(color, command.X, command.Y, command.Width, command.Height, command.Layer); obj.Start(); var name = command.Name ?? Guid.NewGuid().ToString(); if (!objects.ContainsKey(name)) { objects.Add(name, obj); } }
private void FillCommand(SceneFillCommandInfo command) { Color color = new Color(command.Red, command.Green, command.Blue); var obj = new HandlerFill(color, command.X, command.Y, command.Width, command.Height, command.Layer); obj.Start(); var name = command.Name ?? Guid.NewGuid().ToString(); if (!objects.ContainsKey(name)) objects.Add(name, obj); }