public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
 {
     level.Draw(gameTime, spriteBatch);
     overlay.Draw(gameTime, spriteBatch);
 }
Exemple #2
0
 public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
 {
     MenuContainer.Draw(gameTime, spriteBatch);
 }