Exemple #1
0
 public void setFinger(PoseableFinger finger)
 {
     metacarpalAnimator.FingerSection   = finger.Metacarpal;
     proximalAnimator.FingerSection     = finger.ProximalPhalanges;
     intermediateAnimator.FingerSection = finger.IntermediatePhalanges;
     distalAnimator.FingerSection       = finger.DistalPhalanges;
 }
Exemple #2
0
        protected override void constructed()
        {
            base.constructed();

            SceneNodeElement sceneNode = Owner.getElement(PropFactory.NodeName) as SceneNodeElement;

            if (sceneNode == null)
            {
                blacklist("Could not find SceneNode {0} in PoseableHand SimObject", PropFactory.NodeName);
            }
            entity = sceneNode.getNodeObject(PropFactory.EntityName) as Entity;
            if (entity == null)
            {
                blacklist("Could not find Entity {0} in PoseableHand SimObject", PropFactory.EntityName);
            }
            subEntity = entity.getSubEntity(0);
            if (subEntity == null)
            {
                blacklist("Could not find sub entity with index 0 in PoseableHand SimObject");
            }
            Skeleton skeleton = entity.getSkeleton();

            if (skeleton == null)
            {
                blacklist("Could not find skeleton for PoseableHand SimObject");
            }
            wrist = skeleton.getBone("BWrist" + BoneSuffix);
            if (wrist == null)
            {
                blacklist("Could not find bwrist in PoseableHand");
            }
            wrist.setManuallyControlled(true);
            palm = skeleton.getBone("BPalm" + BoneSuffix);
            if (palm == null)
            {
                blacklist("Could not find bpalm in PoseableHand");
            }
            palm.setManuallyControlled(true);
            thumb  = new PoseableThumb(skeleton, "BThumbBase" + BoneSuffix, "BThumb02" + BoneSuffix, "BThumb01" + BoneSuffix);
            index  = new PoseableFinger(skeleton, "BIndexKnuckle" + BoneSuffix, "BIndex03" + BoneSuffix, "BIndex02" + BoneSuffix, "BIndex01" + BoneSuffix);
            middle = new PoseableFinger(skeleton, "BMiddleKnuckle" + BoneSuffix, "BMiddle03" + BoneSuffix, "BMiddle02" + BoneSuffix, "BMiddle01" + BoneSuffix);
            ring   = new PoseableFinger(skeleton, "BRingKnuckle" + BoneSuffix, "BRing03" + BoneSuffix, "BRing02" + BoneSuffix, "BRing01" + BoneSuffix);
            pinky  = new PoseableFinger(skeleton, "BPinkyKnuckle" + BoneSuffix, "BPinky03" + BoneSuffix, "BPinky02" + BoneSuffix, "BPinky01" + BoneSuffix);
        }