internal static void Main() { var chatRoom = new ChatRoom(); Participant george = new Beetle("George"); Participant paul = new Beetle("Paul"); Participant ringo = new Beetle("Ringo"); Participant john = new Beetle("John"); Participant yoko = new NonBeetle("Yoko"); chatRoom.Register(george); chatRoom.Register(paul); chatRoom.Register(ringo); chatRoom.Register(john); chatRoom.Register(yoko); yoko.Send("John", "Hi John!"); paul.Send("Ringo", "All you need is love"); ringo.Send("George", "My sweet Lord"); paul.Send("John", "Can't buy me love"); john.Send("Yoko", "My sweet love"); // Wait for user Console.ReadKey(); }
internal static void Main() { var chatRoom = new ChatRoom(); Participant george = new Beetle("George"); Participant paul = new Beetle("Paul"); Participant ringo = new Beetle("Ringo"); Participant john = new Beetle("John"); Participant yoko = new NonBeetle("Yoko"); chatRoom.Register(george); chatRoom.Register(paul); chatRoom.Register(ringo); chatRoom.Register(john); chatRoom.Register(yoko); yoko.Send("John", "Hi John!"); paul.Send("Ringo", "All you need is love"); ringo.Send("George", "My sweet Lord"); paul.Send("John", "Can't buy me love"); john.Send("Yoko", "My sweet love"); }