public static ShutdownWatcher Create(AsynchronousMessageQueue owner) { IMessageBroker broker = ServiceRegistration.Get<IMessageBroker>(); ShutdownWatcher result = new ShutdownWatcher(owner); broker.RegisterMessageReceiver(SystemMessaging.CHANNEL, result); return result; }
void UnsubscribeFromMessages() { if (_messageQueue == null) return; _messageQueue.Shutdown(); _messageQueue = null; }
void DisposeMessageQueue() { if (_messageQueue == null) return; _messageQueue.Shutdown(); _messageQueue = null; }
internal void DoUninstall() { if (_messageQueue == null) return; _messageQueue.Shutdown(); _messageQueue = null; }
public MessageWatcher(object owner, string messageChannel, MessageHandlerDlgt handler, bool autoDispose) { _handler = handler; _autoDispose = autoDispose; _messageQueue = new AsynchronousMessageQueue(owner, new string[] {messageChannel}); _messageQueue.MessageReceived += OnMessageReceived; }
protected void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == ServerConnectionMessaging.CHANNEL) { ServerConnectionMessaging.MessageType messageType = (ServerConnectionMessaging.MessageType) message.MessageType; switch (messageType) { case ServerConnectionMessaging.MessageType.HomeServerAttached: case ServerConnectionMessaging.MessageType.HomeServerDetached: FireStateChanged(); break; } } else if (message.ChannelName == SharesMessaging.CHANNEL) { SharesMessaging.MessageType messageType = (SharesMessaging.MessageType) message.MessageType; switch (messageType) { case SharesMessaging.MessageType.ShareAdded: case SharesMessaging.MessageType.ShareRemoved: FireStateChanged(); break; } } }
void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == PlayerManagerMessaging.CHANNEL) { PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType) message.MessageType; switch (messageType) { case PlayerManagerMessaging.MessageType.PlayerStarted: case PlayerManagerMessaging.MessageType.PlayerStopped: case PlayerManagerMessaging.MessageType.PlayerEnded: Update(); break; } } else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL) { PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType) message.MessageType; switch (messageType) { case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged: Update(); break; } } else if (message.ChannelName == WorkflowManagerMessaging.CHANNEL) { WorkflowManagerMessaging.MessageType messageType = (WorkflowManagerMessaging.MessageType) message.MessageType; switch (messageType) { case WorkflowManagerMessaging.MessageType.NavigationComplete: Update(); break; } } }
public void Activated(PluginRuntime pluginRuntime) { messageQueue = new AsynchronousMessageQueue(this, new string[] {SystemMessaging.CHANNEL, PlayerManagerMessaging.CHANNEL}); messageQueue.MessageReceived += OnMessageReceived; messageQueue.Start(); }
public void Activated(PluginRuntime pluginRuntime) { if (_isInitialized) return; _isInitialized = true; // All non-default media item aspects must be registered var miatr = ServiceRegistration.Get<IMediaItemAspectTypeRegistration>(); miatr.RegisterLocallyKnownMediaItemAspectType(OnlineVideosAspect.Metadata); InitializeOnlineVideoSettings(); // create a message queue for OnlineVideos to broadcast that the list of site utils was rebuild _messageQueue = new AsynchronousMessageQueue(this, new string[] { OnlineVideosMessaging.CHANNEL }); _messageQueue.Start(); // load and update sites in a background thread, it takes time and we are on the Main thread delaying MP2 startup ServiceRegistration.Get<IThreadPool>().Add( InitialSitesUpdateAndLoad, "OnlineVideos Initial Sites Load & Update", QueuePriority.Low, ThreadPriority.BelowNormal, AfterInitialLoad); }
private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == PlayerManagerMessaging.CHANNEL) { PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType) message.MessageType; switch (messageType) { case PlayerManagerMessaging.MessageType.PlayerStarted: case PlayerManagerMessaging.MessageType.PlayerStopped: case PlayerManagerMessaging.MessageType.PlayerEnded: HandlePlayerChange(); break; case PlayerManagerMessaging.MessageType.PlaybackStateChanged: HandlePlaybackStateChanged(); break; } } else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL) { PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType) message.MessageType; switch (messageType) { case PlayerContextManagerMessaging.MessageType.PlayerSlotsChanged: HandlePlayerChange(); break; } } }
private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == NotificationServiceMessaging.CHANNEL) Update(); else if (message.ChannelName == WorkflowManagerMessaging.CHANNEL) Update(); }
public ImporterModel() { _statusProperty = new WProperty(typeof(string), null); _progressProperty = new WProperty(typeof(int), 0); messageQueue = new AsynchronousMessageQueue(this, new[] { ImporterMessaging.Channel }); messageQueue.MessageReceived += messageQueue_MessageReceived; }
public void Dispose() { if (_messageQueue != null) { _messageQueue.Terminate(); _messageQueue = null; } }
protected void DropMessageQueue() { lock (_syncObj) { if (_messageQueue != null) _messageQueue.Terminate(); _messageQueue = null; } }
void SubscribeToMessages() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { PlayerManagerMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
public CommonNotificationService() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { ImporterWorkerMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
void SubscribeToMessages() { if (_messageQueue == null) { _messageQueue = new AsynchronousMessageQueue(this, new[] { SystemMessaging.CHANNEL, ServerConnectionMessaging.CHANNEL }); _messageQueue.PreviewMessage += OnMessageReceived; _messageQueue.Start(); } }
protected BaseVideoPlayerSynchronizationStrategy() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { PlayerManagerMessaging.CHANNEL, PlayerContextManagerMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; }
public void Install() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { ServerConnectionMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
void messageQueue_MessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == ImporterMessaging.Channel) { ImporterMessaging.MessageType messageType = (ImporterMessaging.MessageType)message.MessageType; if (messageType == ImporterMessaging.MessageType.Init) initImporter(); } }
void SubscribeToMessages() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { ServerConnectionMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
private void SubscribeToMessages() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { ContentDirectoryMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
void SubscribeToMessages() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { RemovableMediaMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
public OnlineVideosWorkflowModel() { SiteGroupsList = new ItemsList(); SitesList = new ItemsList(); // create a message queue where we listen to changes to the sites _messageQueue = new AsynchronousMessageQueue(this, new string[] { OnlineVideosMessaging.CHANNEL }); _messageQueue.MessageReceived += new MessageReceivedHandler(OnlineVideosMessageReceived); _messageQueue.Start(); }
private void InitializeMessageQueue() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { PlaylistMessaging.CHANNEL, PlayerManagerMessaging.CHANNEL, PlayerContextManagerMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; }
public TaskScheduler() { _settings = ServiceRegistration.Get<ISettingsManager>().Load<TaskSchedulerSettings>(); SaveChanges(false); _wakeUpTimer = new TaskWaitableTimer(); _wakeUpTimer.OnTimerExpired += OnResume; _messageQueue = new AsynchronousMessageQueue(this, new[] { SystemMessaging.CHANNEL }); _messageQueue.MessageReceived += OnMessageReceived; // Message queue will be started in Startup() }
public ConnectionListenerService() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { ServerConnectionMessaging.CHANNEL, NotificationServiceMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == SkinMessaging.CHANNEL) { if (((SkinMessaging.MessageType) message.MessageType) == SkinMessaging.MessageType.DateTimeFormatChanged) // The DateFormat and TimeFormat configuration classes will send this message when they // changed the formats, so we have to update our format here ReadSettings(); } }
public NotificationsModel() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { NotificationServiceMessaging.CHANNEL, WorkflowManagerMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); Update(); }
private void SubscribeToMessages() { _messageQueue = new AsynchronousMessageQueue(this, new string[] { PlayerManagerMessaging.CHANNEL, PlayerContextManagerMessaging.CHANNEL, WorkflowManagerMessaging.CHANNEL, }); _messageQueue.MessageReceived += OnMessageReceived; _messageQueue.Start(); }
protected ShutdownWatcher(AsynchronousMessageQueue owner) { _owner = owner; }