public MeadowApp() { InitializeHardware(); Console.WriteLine("Create game object"); game = new RPSLSGame(); view = new RPSLSView(display); Console.WriteLine("Play game"); PlayGame(); Thread.Sleep(Timeout.Infinite); }
public void UpdateDisplay(RPSLSGame game) { DrawBitmap(12, 80, GetImageDataForHand(game.Player1)); DrawBitmap(132, 80, GetImageDataForHand(game.Player2)); //clear buffer showing hands with black display.DrawRectangle(0, 185, 240, 16, Color.Black, true); var hand = game.Player1.ToString(); display.DrawText(60 - hand.Length * 6, 185, hand, Blue); hand = game.Player2.ToString(); display.DrawText(180 - hand.Length * 6, 185, hand, Orange); //clear buffer showing results with black display.DrawRectangle(0, 220, 240, 16, Color.Black, true); if (game.GetResult() == RPSLSGame.Result.Player1Wins) { int start = 120 - (game.Player1.ToString().Length + 6) * 6; display.DrawText(start, 220, game.Player1.ToString(), Blue); display.DrawText(start + game.Player1.ToString().Length * 12, 220, " wins!", White); } else if (game.GetResult() == RPSLSGame.Result.Player2Wins) { int start = 120 - (game.Player2.ToString().Length + 6) * 6; display.DrawText(start, 220, game.Player2.ToString(), Orange); display.DrawText(start + game.Player2.ToString().Length * 12, 220, " wins!", White); } else { display.DrawText(72, 220, "Tie game", White); } Console.WriteLine("Update display"); display.Show(); Console.WriteLine("Update complete"); }