/// <summary>
        ///     Gets the current frame.
        /// </summary>
        /// <param name="threadId">The thread identifier.</param>
        /// <returns>Frame.</returns>
        public Frame GetCurrentFrame(int threadId)
        {
            var frame = new Frame();

            frame.Position    = GetCurrentPosition(threadId);
            frame.StackTrace  = StackFacade.GetCurrentStackTrace(threadId);
            frame.RegisterSet = RegisterFacade.GetCurrentRegisterSet(threadId,
                                                                     DebugEngineProxy.Is32Bit ? Register.DefaultX86Registers : Register.DefaultX64Registers);
            frame.DisassemblyLine = DisassemblyFacade.GetDisassemblyLines(threadId, 1).Single();
            frame.ThreadId        = threadId;
            return(frame);
        }
        /// <summary>
        ///     Gets the current frame.
        /// </summary>
        /// <returns>Frame.</returns>
        public Frame GetCurrentFrame()
        {
            var position     = GetCurrentPosition();
            var currentStack = StackFacade.GetCurrentStackTrace();
            var registers    = RegisterFacade.GetCurrentRegisterSet(Register.All);
            var disassembly  = DisassemblyFacade.GetDisassemblyLines(1).Single();

            return(new Frame
            {
                Position = position,
                StackTrace = currentStack,
                RegisterSet = registers,
                DisassemblyLine = disassembly,
                ThreadId = DebugEngineProxy.GetCurrentThreadId()
            });
        }