Exemple #1
0
 public bool insideOf(Rect r)
 { // is this rect completely inside of rect r?
     if (r.PointInRect(this.p) && r.PointInRect(this.BottomRight()))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemple #2
0
 private bool TestPointForTunnel(Mazes.Point p)
 { // check that the point is within the selected area, and is active (has a tile on it)
     Mazes.Rect r = new Mazes.Rect(x, y, x2 - (this.totalWidth * 2), y2 - (this.totalWidth * 2));
     return (r.PointInRect(p) && Main.tile[p.X, p.Y].active());
 }
Exemple #3
0
 private bool TestPointForTunnel(Mazes.Point p)
 { // check that the point is within the selected area, and is active (has a tile on it)
     Mazes.Rect r = new Mazes.Rect(x, y, x2 - (this.totalWidth * 2), y2 - (this.totalWidth * 2));
     return(r.PointInRect(p) && Main.tile[p.X, p.Y].active);
 }