private void OpenMazeButton(object sender, RoutedEventArgs e) { if (MazeConverter.Open(ref mainMaze)) { Prepare(); ShowMaze(); mainMaze.isMaze = true; } }
private void SaveMazeButton(object sender, RoutedEventArgs e) { if (!mainMaze.isMaze) { MessageBoxResult result = MessageBox.Show("미로를 먼저 생성해주세요.", "Wait..."); return; } MazeConverter.Save(mainMaze); }