internal void StartGame() { GameScreen cs = new GameScreen(this); cs.RestartLevel(); CurrentScreen = cs; }
internal void ShowMain() { CurrentScreen = new MainScreen(this); }
internal void ShowTutorial() { TutorialScreen cs = new TutorialScreen(this); CurrentScreen = cs; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (CurrentScreen == null) { CurrentScreen = new MainScreen(this); } CurrentScreen.Update(gameTime); }