Exemple #1
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 internal void StartGame()
 {
     GameScreen cs = new GameScreen(this);
     cs.RestartLevel();
     CurrentScreen = cs;
 }
Exemple #2
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 internal void ShowMain()
 {
     CurrentScreen = new MainScreen(this);
 }
Exemple #3
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 internal void ShowTutorial()
 {
     TutorialScreen cs = new TutorialScreen(this);
     CurrentScreen = cs;
 }
Exemple #4
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here
            if (CurrentScreen == null)
            {
                CurrentScreen = new MainScreen(this);
            }
            CurrentScreen.Update(gameTime);
        }