public void Kidnap(Unit unit) { Grid grid = new Grid(rng.Next(4,8),rng.Next(4,8)); unit.SetGrid(grid); unit.ContainingMaze = this; Humans.Add(unit); }
public void UnitEscape(Unit unit) { Parent.UnitEscape(unit); Humans.Remove(unit); }
public void UnitEscape(Unit unit) { }
public void RansomPaid(Unit unit) { Parent.RansomPaid(unit); Humans.Remove(unit); }
public void RansomPaid(Unit unit) { TotalRansom += unit.RansomAmount; }