public void ShouldContentOnlyPathAndWall(int seed, GeneratorType generatorType)
        {
            var rand      = new Rand(new Random(seed));
            var generator = new Generator(rand);
            var width     = rand.Next() % 25 + 50;
            var height    = rand.Next() % 25 + 50;

            MazeGenerator.Maze maze = generator.Generate(width, height, generatorType);

            maze.AssertContainOnlyWallAndPath();
        }