//------------------------- // 実行メソッド //------------------------- public void Run() { // ラベルの表示 Stopwatch sw = new Stopwatch(); MazeConsole.AppendText(String.Format("\r\n---- {0}*{1} ----\r\n", MazeHeight, MazeWidth)); MazeConsole.AppendText(String.Format("Take\tBreadth\tDepth\tA*\tWinner\r\n")); MazeConsole.AppendText(String.Format("-------------------------------------------\r\n")); int top; // 現在の最小展開ノード数 int flag = 0; // どの探索が優秀だったか判断するためのフラグ int[] winnumber = new int[3]; // 勝利数 double[] average = new double[3]; // 平均展開ノード数 long[] extime = new long[3]; // 各Take各アルゴリズム毎の合計Ticks long[] avgtime = new long[3]; // 各アルゴリズムの平均Ticks TimeSpan[] time = new TimeSpan[3]; for (int i = 1; i <= ExecutionTimes; i++) { // 迷路を新たに作成 switch (SysCon.GenerateMode) { case 0: AMatrix = MazeGenerator.StabCollapse(MazeNode.Count, MazeWidth, MazeHeight); break; case 1: AMatrix = MazeGenerator.Clustering(MazeNode.Count, MazeWidth, MazeHeight); break; } sc = new Searcher(ref MazeNode, AMatrix, 1); // 各探索を実行しながら結果を表示する MazeConsole.AppendText(string.Format("Take:{0}\t", i)); // 幅優先 sw.Reset(); sw.Start(); sc.Breadth(); sw.Stop(); extime[0] += sw.ElapsedTicks; MazeConsole.AppendText(string.Format("{0}\t", SysCon.OpenCount)); top = SysCon.OpenCount; average[0] += SysCon.OpenCount; // 深さ優先 sw.Reset(); sw.Start(); sc.Depth(); sw.Stop(); extime[1] += sw.ElapsedTicks; MazeConsole.AppendText(string.Format("{0}\t", SysCon.OpenCount)); if (SysCon.OpenCount < top) { top = SysCon.OpenCount; flag = 1; } average[1] += SysCon.OpenCount; // A* sw.Reset(); sw.Start(); sc.Astar(); sw.Stop(); extime[2] += sw.ElapsedTicks; MazeConsole.AppendText(string.Format("{0}\t", SysCon.OpenCount)); if (SysCon.OpenCount < top) { top = SysCon.OpenCount; flag = 2; } average[2] += SysCon.OpenCount; // 優秀だった探索法を表示する switch (flag) { case 0: MazeConsole.AppendText("Breadth\r\n"); winnumber[0]++; break; case 1: MazeConsole.AppendText("Depth\r\n"); winnumber[1]++; break; case 2: MazeConsole.AppendText("A*\r\n"); winnumber[2]++; break; } } // 平均値計算 for (int i = 0; i < 3; i++) { average[i] = average[i] / ExecutionTimes; avgtime[i] = extime[i] / ExecutionTimes; time[i] = new TimeSpan(avgtime[i]); } MazeConsole.AppendText(string.Format("\r\nMethod\tWin\tAverage\tRate\tTime\r\n")); MazeConsole.AppendText(string.Format("-------------------------------------------------\r\n")); MazeConsole.AppendText(string.Format("Breadth\t{0}\t{1}\t{2}%\t{3}\r\n", winnumber[0], average[0].ToString("F1"), ((average[0] / MazeNode.Count) * 100.0).ToString("F1"), time[0])); MazeConsole.AppendText(string.Format("Depth\t{0}\t{1}\t{2}%\t{3}\r\n", winnumber[1], average[1].ToString("F1"), ((average[1] / MazeNode.Count) * 100.0).ToString("F1"), time[1])); MazeConsole.AppendText(string.Format("A*\t{0}\t{1}\t{2}%\t{3}\r\n", winnumber[2], average[2].ToString("F1"), ((average[2] / MazeNode.Count) * 100.0).ToString("F1"), time[2])); }