public AwQuaternion(AwQuaternion q) { w = q.w; x = q.x; y = q.y; z = q.z; }
public AwQuaternion mul(AwQuaternion rhs) { AwQuaternion result = new AwQuaternion(); result.w = rhs.w * w - (rhs.x * x + rhs.y * y + rhs.z * z); result.x = rhs.w * x + rhs.x * w + rhs.y * z - rhs.z * y; result.y = rhs.w * y + rhs.y * w + rhs.z * x - rhs.x * z; result.z = rhs.w * z + rhs.z * w + rhs.x * y - rhs.y * x; return(result); }
public AwVector rotateBy(AwQuaternion q) { double rw = -q.x * x - q.y * y - q.z * z; double rx = q.w * x + q.y * z - q.z * y; double ry = q.w * y + q.z * x - q.x * z; double rz = q.w * z + q.x * y - q.y * x; AwVector v = new AwVector(-rw * q.x + rx * q.w - ry * q.z + rz * q.y, -rw * q.y + ry * q.w - rz * q.x + rx * q.z, -rw * q.z + rz * q.w - rx * q.y + ry * q.x); return(v); }
public AwQuaternion mul(AwQuaternion rhs) { AwQuaternion result = new AwQuaternion(); result.w = rhs.w * w - (rhs.x * x + rhs.y * y + rhs.z * z); result.x = rhs.w * x + rhs.x * w + rhs.y * z - rhs.z * y; result.y = rhs.w * y + rhs.y * w + rhs.z * x - rhs.x * z; result.z = rhs.w * z + rhs.z * w + rhs.x * y - rhs.y * x; return result; }
public override void doSolve() { MIkHandleGroup handle_group = handleGroup; if (handle_group == null) { throw new InvalidOperationException("Invalid handle group"); } MObject handle = handle_group.handle(0); MDagPath handlePath = MDagPath.getAPathTo(handle); MFnIkHandle handleFn = new MFnIkHandle(handlePath); //Effector // MDagPath effectorPath = new MDagPath(); handleFn.getEffector(effectorPath); MFnIkEffector effectorFn = new MFnIkEffector(effectorPath); effectorPath.pop(); MFnIkJoint midJoinFn = new MFnIkJoint(effectorPath); // Start Joint // MDagPath startJointPath = new MDagPath(); handleFn.getStartJoint(startJointPath); MFnIkJoint startJointFn = new MFnIkJoint(startJointPath); // Preferred angles // double [] startJointPrefAngle = new double[3]; double[] midJointPrefAngle = new double[3]; startJointFn.getPreferedAngle(startJointPrefAngle); midJoinFn.getPreferedAngle(midJointPrefAngle); // Set to preferred angles // startJointFn.setRotation(startJointPrefAngle, startJointFn.rotationOrder); midJoinFn.setRotation(midJointPrefAngle, midJoinFn.rotationOrder); MPoint handlePos = handleFn.rotatePivot(MSpace.Space.kWorld); AwPoint awHandlePos = new AwPoint(handlePos.x, handlePos.y, handlePos.z, handlePos.w); MPoint effectorPos = effectorFn.rotatePivot(MSpace.Space.kWorld); AwPoint awEffectorPos = new AwPoint(effectorPos.x, effectorPos.y, effectorPos.z, effectorPos.w); MPoint midJoinPos = midJoinFn.rotatePivot(MSpace.Space.kWorld); AwPoint awMidJoinPos = new AwPoint(midJoinPos.x, midJoinPos.y, midJoinPos.z, midJoinPos.w); MPoint startJointPos = startJointFn.rotatePivot(MSpace.Space.kWorld); AwPoint awStartJointPos = new AwPoint(startJointPos.x, startJointPos.y, startJointPos.z, startJointPos.w); AwVector poleVector = poleVectorFromHandle(handlePath); MMatrix m = handlePath.exclusiveMatrix; AwMatrix awM = new AwMatrix(); awM.setMatrix(m); poleVector = poleVector.mulMatrix(awM); double twistValue = twistFromHandle(handlePath); AwQuaternion qStart = new AwQuaternion(); AwQuaternion qMid = new AwQuaternion(); solveIK(awStartJointPos, awMidJoinPos, awEffectorPos, awHandlePos, poleVector, twistValue, qStart, qMid); MQuaternion mid = new MQuaternion(qMid.x, qMid.y, qMid.z, qMid.w); MQuaternion start = new MQuaternion(qStart.x, qStart.y, qStart.z, qStart.w); midJoinFn.rotateBy(mid, MSpace.Space.kWorld); startJointFn.rotateBy(start, MSpace.Space.kWorld); return; }
void solveIK(AwPoint startJointPos, AwPoint midJointPos, AwPoint effectorPos, AwPoint handlePos, AwVector poleVector, double twistValue, AwQuaternion qStart, AwQuaternion qMid) // This is method that actually computes the IK solution. // { // vector from startJoint to midJoint AwVector vector1 = midJointPos.sub(startJointPos); // vector from midJoint to effector AwVector vector2 = effectorPos.sub(midJointPos); // vector from startJoint to handle AwVector vectorH = handlePos.sub(startJointPos); // vector from startJoint to effector AwVector vectorE = effectorPos.sub(startJointPos); // lengths of those vectors double length1 = vector1.length(); double length2 = vector2.length(); double lengthH = vectorH.length(); double d = vector1.mul(vectorE) / vectorE.mul(vectorE); AwVector vectorO = vector1.sub(vectorE.mul(d)); ////////////////////////////////////////////////////////////////// // calculate q12 which solves for the midJoint rotation ////////////////////////////////////////////////////////////////// // angle between vector1 and vector2 double vectorAngle12 = vector1.angle(vector2); // vector orthogonal to vector1 and 2 AwVector vectorCross12 = vector1.crossProduct(vector2); double lengthHsquared = lengthH * lengthH; // angle for arm extension double cos_theta = (lengthHsquared - length1 * length1 - length2 * length2) / (2 * length1 * length2); if (cos_theta > 1) { cos_theta = 1; } else if (cos_theta < -1) { cos_theta = -1; } double theta = Math.Acos(cos_theta); AwQuaternion q12 = new AwQuaternion(theta - vectorAngle12, vectorCross12); ////////////////////////////////////////////////////////////////// // calculate qEH which solves for effector rotating onto the handle ////////////////////////////////////////////////////////////////// // vector2 with quaternion q12 applied vector2 = vector2.rotateBy(q12); // vectorE with quaternion q12 applied vectorE = vector1.add(vector2); // quaternion for rotating the effector onto the handle AwQuaternion qEH = new AwQuaternion(vectorE, vectorH); // calculate qNP which solves for the rotate plane ////////////////////////////////////////////////////////////////// // vector1 with quaternion qEH applied vector1 = vector1.rotateBy(qEH); if (vector1.isParallel(vectorH, AwMath.kDoubleEpsilon)) { // singular case, use orthogonal component instead vector1 = vectorO.rotateBy(qEH); } AwQuaternion qNP = new AwQuaternion(); if (!poleVector.isParallel(vectorH, AwMath.kDoubleEpsilon) && (lengthHsquared != 0)) { double temp = poleVector.mul(vectorH) / lengthHsquared; AwVector vectorN = vector1.sub(vectorH.mul(temp)); AwVector vectorP = poleVector.sub(vectorH.mul(vector1.mul(vectorH) / lengthHsquared)); double dotNP = (vectorN.mul(vectorP)) / (vectorN.length() * vectorP.length()); if (Math.Abs(dotNP + 1.0) < kEpsilon) { // singular case, rotate halfway around vectorH AwQuaternion qNP1 = new AwQuaternion(AwMath.kPi, vectorH); qNP = qNP1; } else { AwQuaternion qNP2 = new AwQuaternion(vectorN, vectorP); qNP = qNP2; } } ////////////////////////////////////////////////////////////////// // calculate qTwist which adds the twist ////////////////////////////////////////////////////////////////// AwQuaternion qTwist = new AwQuaternion(twistValue, vectorH); // quaternion for the mid joint qMid = q12; // concatenate the quaternions for the start joint AwQuaternion qTemp = qEH.mul(qNP); qStart = qTemp.mul(qTwist); }
// This is method that actually computes the IK solution. // void solveIK( AwPoint startJointPos, AwPoint midJointPos, AwPoint effectorPos, AwPoint handlePos, AwVector poleVector, double twistValue, AwQuaternion qStart, AwQuaternion qMid) { // vector from startJoint to midJoint AwVector vector1 = midJointPos.sub(startJointPos); // vector from midJoint to effector AwVector vector2 = effectorPos.sub(midJointPos); // vector from startJoint to handle AwVector vectorH = handlePos.sub(startJointPos); // vector from startJoint to effector AwVector vectorE = effectorPos.sub(startJointPos); // lengths of those vectors double length1 = vector1.length(); double length2 = vector2.length(); double lengthH = vectorH.length(); double d = vector1.mul(vectorE) / vectorE.mul(vectorE); AwVector vectorO = vector1.sub(vectorE.mul(d)); ////////////////////////////////////////////////////////////////// // calculate q12 which solves for the midJoint rotation ////////////////////////////////////////////////////////////////// // angle between vector1 and vector2 double vectorAngle12 = vector1.angle(vector2); // vector orthogonal to vector1 and 2 AwVector vectorCross12 = vector1.crossProduct(vector2); double lengthHsquared = lengthH * lengthH; // angle for arm extension double cos_theta = (lengthHsquared - length1*length1 - length2*length2) /(2*length1*length2); if (cos_theta > 1) cos_theta = 1; else if (cos_theta < -1) cos_theta = -1; double theta = Math.Acos(cos_theta); AwQuaternion q12 = new AwQuaternion(theta - vectorAngle12, vectorCross12); ////////////////////////////////////////////////////////////////// // calculate qEH which solves for effector rotating onto the handle ////////////////////////////////////////////////////////////////// // vector2 with quaternion q12 applied vector2 = vector2.rotateBy(q12); // vectorE with quaternion q12 applied vectorE = vector1.add(vector2); // quaternion for rotating the effector onto the handle AwQuaternion qEH = new AwQuaternion(vectorE, vectorH); // calculate qNP which solves for the rotate plane ////////////////////////////////////////////////////////////////// // vector1 with quaternion qEH applied vector1 = vector1.rotateBy(qEH); if (vector1.isParallel(vectorH,AwMath.kDoubleEpsilon)) // singular case, use orthogonal component instead vector1 = vectorO.rotateBy(qEH); AwQuaternion qNP = new AwQuaternion(); if (!poleVector.isParallel(vectorH, AwMath.kDoubleEpsilon) && (lengthHsquared != 0)) { double temp = poleVector.mul(vectorH) / lengthHsquared; AwVector vectorN = vector1.sub(vectorH.mul(temp)); AwVector vectorP = poleVector.sub(vectorH.mul(vector1.mul(vectorH) / lengthHsquared)); double dotNP = (vectorN.mul(vectorP)) / (vectorN.length() * vectorP.length()); if (Math.Abs(dotNP + 1.0) < kEpsilon) { // singular case, rotate halfway around vectorH AwQuaternion qNP1 = new AwQuaternion(AwMath.kPi, vectorH); qNP = qNP1; } else { AwQuaternion qNP2 = new AwQuaternion(vectorN, vectorP); qNP = qNP2; } } ////////////////////////////////////////////////////////////////// // calculate qTwist which adds the twist ////////////////////////////////////////////////////////////////// AwQuaternion qTwist = new AwQuaternion(twistValue, vectorH); // quaternion for the mid joint qMid = q12; // concatenate the quaternions for the start joint AwQuaternion qTemp = qEH.mul(qNP); qStart = qTemp.mul(qTwist); }
public override void doSolve() { MIkHandleGroup handle_group = handleGroup; if (handle_group == null) throw new InvalidOperationException("Invalid handle group"); MObject handle = handle_group.handle(0); MDagPath handlePath = MDagPath.getAPathTo(handle); MFnIkHandle handleFn = new MFnIkHandle(handlePath); //Effector // MDagPath effectorPath = new MDagPath(); handleFn.getEffector(effectorPath); MFnIkEffector effectorFn = new MFnIkEffector(effectorPath); effectorPath.pop(); MFnIkJoint midJoinFn = new MFnIkJoint(effectorPath); // Start Joint // MDagPath startJointPath = new MDagPath(); handleFn.getStartJoint(startJointPath); MFnIkJoint startJointFn = new MFnIkJoint(startJointPath); // Preferred angles // double [] startJointPrefAngle = new double[3]; double[] midJointPrefAngle = new double[3]; startJointFn.getPreferedAngle(startJointPrefAngle); midJoinFn.getPreferedAngle(midJointPrefAngle); // Set to preferred angles // startJointFn.setRotation(startJointPrefAngle, startJointFn.rotationOrder); midJoinFn.setRotation(midJointPrefAngle, midJoinFn.rotationOrder); MPoint handlePos = handleFn.rotatePivot(MSpace.Space.kWorld); AwPoint awHandlePos = new AwPoint(handlePos.x, handlePos.y, handlePos.z, handlePos.w); MPoint effectorPos = effectorFn.rotatePivot(MSpace.Space.kWorld); AwPoint awEffectorPos = new AwPoint(effectorPos.x, effectorPos.y, effectorPos.z, effectorPos.w); MPoint midJoinPos = midJoinFn.rotatePivot(MSpace.Space.kWorld); AwPoint awMidJoinPos = new AwPoint(midJoinPos.x, midJoinPos.y, midJoinPos.z, midJoinPos.w); MPoint startJointPos = startJointFn.rotatePivot(MSpace.Space.kWorld); AwPoint awStartJointPos = new AwPoint(startJointPos.x, startJointPos.y, startJointPos.z, startJointPos.w); AwVector poleVector = poleVectorFromHandle(handlePath); MMatrix m = handlePath.exclusiveMatrix; AwMatrix awM = new AwMatrix(); awM.setMatrix(m); poleVector = poleVector.mulMatrix(awM); double twistValue = twistFromHandle(handlePath); AwQuaternion qStart = new AwQuaternion(); AwQuaternion qMid = new AwQuaternion(); solveIK(awStartJointPos, awMidJoinPos, awEffectorPos, awHandlePos, poleVector, twistValue, qStart, qMid); MQuaternion mid = new MQuaternion(qMid.x, qMid.y, qMid.z, qMid.w); MQuaternion start = new MQuaternion(qStart.x, qStart.y, qStart.z, qStart.w); midJoinFn.rotateBy(mid, MSpace.Space.kWorld); startJointFn.rotateBy(start, MSpace.Space.kWorld); return; }
public AwVector rotateBy( AwQuaternion q) { double rw = -q.x * x - q.y * y - q.z * z; double rx = q.w * x + q.y * z - q.z * y; double ry = q.w * y + q.z * x - q.x * z; double rz = q.w * z + q.x * y - q.y * x; AwVector v = new AwVector(-rw * q.x + rx * q.w - ry * q.z + rz * q.y, -rw * q.y + ry * q.w - rz * q.x + rx * q.z, -rw * q.z + rz * q.w - rx * q.y + ry * q.x); return v; }