public Mesh GetMesh(TimeValue t, bool evalHidden) { // Retrieve the TriObject from the node IObjectState state = _Node.EvalWorldState(t, evalHidden); if (state == null) { return(null); } IObject obj = state.Obj; if (obj == null) { return(null); } SceneObject o = new SceneObject(obj); return(o.GetMesh(t)); }
public Mesh GetMesh(TimeValue t, bool evalHidden) { // Retrieve the TriObject from the node IObjectState state = _Node.EvalWorldState(t, evalHidden); if (state == null) return null; IObject obj = state.Obj; if (obj == null) return null; SceneObject o = new SceneObject(obj); return o.GetMesh(t); }