/// <summary>
        /// Constructor.
        /// </summary>
        public DirectCallSpeedTest()
            : base(true)
        {
            pool = new Matrix.Framework.SuperPool.Core.SuperPool();

            client1 = new SuperPoolClient("c1", this);
            client2 = new SuperPoolClient("c2", this);

            bool result = pool.AddClient(client1);
            result = pool.AddClient(client2);
        }
Exemple #2
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        /// <summary>
        /// Constructor.
        /// </summary>
        public DirectCallSpeedTest()
            : base(true)
        {
            pool = new Matrix.Framework.SuperPool.Core.SuperPool();

            client1 = new SuperPoolClient("c1", this);
            client2 = new SuperPoolClient("c2", this);

            bool result = pool.AddClient(client1);

            result = pool.AddClient(client2);
        }
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            this.Text += " - " + this.ClientName;

            // The steps here are exactly the same, as in server side, only difference is the ClientMessageBus
            // instead of ServerMessageBus. Since this is the only difference, all the remaining source code
            // is completely independent of whether its a server or a client side.

            //// Assign the default tracer, to provide system wide tracing functionality.
            //SystemMonitor.AssignTracer(new Tracer());
            //this.tracerControl1.Tracer = SystemMonitor.Tracer;

            IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, ServerMessageBus.DefaultPort);

            // Create the underlying (client) message bus, that takes care of transporting the
            // actual communication messages; the message bus TCP communication is created
            // at default port, at localhost.
            ClientMessageBus messageBus = new ClientMessageBus(endPoint, this.ClientName, null);

            // Initialize the super pool with this message bus.
            _pool = new Matrix.Framework.SuperPool.Core.SuperPool(messageBus);

            // Create the client that will server as a connection between this
            // class and the super pool and add the client to the pool.
            _poolClient = new SuperPoolClient("Client." + this.ClientName, this);
            _pool.AddClient(_poolClient);

            // Use this to assign a specific execution strategy to a given client.
            // _poolClient.SetupExecutionStrategy(new FrameworkThreadPoolExecutionStrategy());
        }
Exemple #4
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            //// [Optional] Assign the default tracer, to provide system wide tracing functionality.
            //SystemMonitor.AssignTracer(new Tracer());
            //this.tracerControl1.Tracer = SystemMonitor.Tracer;

            // Create the underlying (server) message bus and put the pool on it.
            ServerMessageBus messageBus = new ServerMessageBus("Server", null, null);

            _pool = new Matrix.Framework.SuperPool.Core.SuperPool(messageBus);

            // Create the client that will server as a connection between this
            // class and the super pool and add the client to the pool.
            _poolClient = new SuperPoolClient("Server", this);
            _pool.AddClient(_poolClient);

            // Finally subscribe to the event of having a client added to the bus/pool.
            _pool.MessageBus.ClientAddedEvent += new MessageBus.Core.MessageBusClientUpdateDelegate(MessageBus_ClientAddedEvent);
            messageBus.ClientRemovedEvent     += (bus, id, remove) =>
            {
                this.Invoke(new GeneralHelper.GenericDelegate <string>(Report),
                            "Client removed " + id.ToString());
            };
        }
Exemple #5
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        /// <summary>
        /// Creates a new client, assigns it with a custom execution strategy and adds it to the super pool.
        /// </summary>
        /// <param name="superPool"></param>
        public void Demonstrate(Matrix.Framework.SuperPool.Core.SuperPool superPool)
        {
            SuperPoolClient client = new SuperPoolClient("Client", this);

            client.SetupExecutionStrategy(new CustomExecutionStrategy());

            superPool.AddClient(client);
        }
Exemple #6
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        public void ShowMe()
        {
            // Create the pool.
            Matrix.Framework.SuperPool.Core.SuperPool pool = new Matrix.Framework.SuperPool.Core.SuperPool("MyPool");

            // Create component 1 and 2.
            MyComponent component1 = new MyComponent();
            MyComponent component2 = new MyComponent();

            // Add them both to the pool.
            pool.AddClient(component1.Client);
            pool.AddClient(component2.Client);

            // Request some work:
            component1.RequestSomeWork(component2.Client.Id);

            // Or we can also do it directly like this (although the previous is often a more suitable aproach)
            component1.Client.Call<ISomeInterface>(component2.Client.Id).DoSomeWork();
        }
Exemple #7
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        public void ShowMe()
        {
            // Create the pool.
            Matrix.Framework.SuperPool.Core.SuperPool pool = new Matrix.Framework.SuperPool.Core.SuperPool("MyPool");

            // Create component 1 and 2.
            MyComponent component1 = new MyComponent();
            MyComponent component2 = new MyComponent();

            // Add them both to the pool.
            pool.AddClient(component1.Client);
            pool.AddClient(component2.Client);

            // Request some work:
            component1.RequestSomeWork(component2.Client.Id);

            // Or we can also do it directly like this (although the previous is often a more suitable aproach)
            component1.Client.Call <ISomeInterface>(component2.Client.Id).DoSomeWork();
        }
Exemple #8
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            //// [Optional] Assign the default tracer, to provide system wide tracing functionality.
            //SystemMonitor.AssignTracer(new Tracer());
            //this.tracerControl1.Tracer = SystemMonitor.Tracer;

            // Create the underlying (server) message bus and put the pool on it.
            ServerMessageBus messageBus = new ServerMessageBus("Server", null, null);
            _pool = new Matrix.Framework.SuperPool.Core.SuperPool(messageBus);

            // Create the client that will server as a connection between this
            // class and the super pool and add the client to the pool.
            _poolClient = new SuperPoolClient("Server", this);
            _pool.AddClient(_poolClient);

            // Finally subscribe to the event of having a client added to the bus/pool.
            _pool.MessageBus.ClientAddedEvent += new MessageBus.Core.MessageBusClientUpdateDelegate(MessageBus_ClientAddedEvent);
            messageBus.ClientRemovedEvent += (bus, id, remove) =>
            {
                this.Invoke(new GeneralHelper.GenericDelegate<string>(Report),
                            "Client removed " + id.ToString());
            };
        }
Exemple #9
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        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            this.Text += " - " + this.ClientName;

            // The steps here are exactly the same, as in server side, only difference is the ClientMessageBus
            // instead of ServerMessageBus. Since this is the only difference, all the remaining source code
            // is completely independent of whether its a server or a client side.

            //// Assign the default tracer, to provide system wide tracing functionality.
            //SystemMonitor.AssignTracer(new Tracer());
            //this.tracerControl1.Tracer = SystemMonitor.Tracer;

            IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, ServerMessageBus.DefaultPort);

            // Create the underlying (client) message bus, that takes care of transporting the
            // actual communication messages; the message bus TCP communication is created
            // at default port, at localhost.
            ClientMessageBus messageBus = new ClientMessageBus(endPoint, this.ClientName, null);

            // Initialize the super pool with this message bus.
            _pool = new Matrix.Framework.SuperPool.Core.SuperPool(messageBus);

            // Create the client that will server as a connection between this
            // class and the super pool and add the client to the pool.
            _poolClient = new SuperPoolClient("Client." + this.ClientName, this);
            _pool.AddClient(_poolClient);

            // Use this to assign a specific execution strategy to a given client.
            // _poolClient.SetupExecutionStrategy(new FrameworkThreadPoolExecutionStrategy());
        }