static float functionE() { //Inner(P,Q) = Px*Qx + Py*Qx + Pz*Qz _3DPoint P = new _3DPoint(1, 2, 3); _3DPoint Q = new _3DPoint(4, 5, 6); float part1 = P.getX() * Q.getX(); float part2 = P.getY() * Q.getY(); float part3 = P.getZ() * Q.getZ(); float y = part1 + part2 + part3; Console.WriteLine("Inner(P,Q) = Px*Qx + Py*Qx + Pz*Qz"); Console.WriteLine("answer: " + y); return(y); }
static float functionF() { //D(P, X0) = (a*x0 + b*y0 + c*z0 + d) / squareroot(a^2 + b^2 + c^2) _3DPoint X0 = new _3DPoint(1, 2, 3); Plane P = new Plane(4, 5, 6, 7); float part1 = P.getA() * X0.getX(); float part2 = P.getB() * X0.getY(); float part3 = P.getC() * X0.getZ(); float part4 = part1 + part2 + part3 + P.getD(); float part5 = Convert.ToSingle(Math.Pow(P.getA(), 2)); float part6 = Convert.ToSingle(Math.Pow(P.getB(), 2)); float part7 = Convert.ToSingle(Math.Pow(P.getC(), 2)); float part8 = part5 + part6 + part7; float part9 = Convert.ToSingle(Math.Sqrt(part8)); float y = part4 / part9; Console.WriteLine("D(P, X0) = (a*x0 + b*y0 + c*z0 + d) / squareroot(a^2 + b^2 + c^2)"); Console.WriteLine("answer: " + y); return(y); }