/// <summary> /// Adds a reel to the reel group. /// </summary> /// <param name="reel">The reel to add.</param> /// <param name="reelHeight">The height of the reel window.</param> public void AddReel(Reel reel, int reelHeight = 3) { Reels.Add(new ReelProperties { Reel = reel, Height = reelHeight }); }
private ReelGroup GenerateReelGroup() { ReelGroup reels = new ReelGroup(); Reel reel1 = new Reel(); reel1.AddSymbol(new Symbol(0, "AA")); reel1.AddSymbol(new Symbol(1, "BB")); reel1.AddSymbol(new Symbol(2, "CC")); reel1.AddSymbol(new Symbol(3, "DD")); reel1.AddSymbol(new Symbol(4, "EE")); reel1.AddSymbol(new Symbol(5, "FF")); reel1.AddSymbol(new Symbol(6, "GG")); Reel reel2 = new Reel(); reel2.AddSymbol(new Symbol(0, "AA")); reel2.AddSymbol(new Symbol(1, "BB")); reel2.AddSymbol(new Symbol(2, "CC")); reel2.AddSymbol(new Symbol(3, "DD")); reel2.AddSymbol(new Symbol(4, "EE")); reel2.AddSymbol(new Symbol(5, "FF")); reel2.AddSymbol(new Symbol(6, "GG")); Reel reel3 = new Reel(); reel3.AddSymbol(new Symbol(0, "AA")); reel3.AddSymbol(new Symbol(1, "BB")); reel3.AddSymbol(new Symbol(2, "CC")); reel3.AddSymbol(new Symbol(3, "DD")); reel3.AddSymbol(new Symbol(4, "EE")); reel3.AddSymbol(new Symbol(5, "FF")); reel3.AddSymbol(new Symbol(6, "GG")); reels.AddReel(reel1); reels.AddReel(reel2); reels.AddReel(reel3); return reels; }