public void quitGame() { startScreen = new StartScreen(this); currentScreen = Screen.StartScreen; gameScreen = null; scoreboardScreen = null; }
public void startScoreBoard() { scoreboardScreen = new ScoreboardScreen(this); currentScreen = Screen.ScoreboardScreen; startScreen = null; }
public void startGame() { gameScreen = new GameScreen(this); currentScreen = Screen.GameScreen; startScreen = null; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); startScreen = new StartScreen(this); currentScreen = Screen.StartScreen; // TODO: use this.Content to load your game content here }