Exemple #1
0
 public override void Update(GameTime gameTime)
 {
     elapsed += gameTime.ElapsedGameTime.TotalMilliseconds;
     if (elapsed < Config.bombBonusDuration)
     {
         float v = 255 - (float)(255 * elapsed / Config.bombBonusDuration);
         el.color = new Color(255, v, v);
     }
     else if (!exploded)
     {
         exploded = true;
         el.color = Color.Red;
         if (onExplosion != null)
         {
             onExplosion(this);
         }
     }
     if (exploded)
     {
         explosionTexture.Update(gameTime);
     }
     if (explosionTexture.ended)
     {
         ended = true;
     }
     base.Update(gameTime);
 }
Exemple #2
0
        public override void Update(GameTime gameTime)
        {
            float elapsedGameTime = (float)gameTime.ElapsedGameTime.TotalMilliseconds;

            if (!ended)
            {
                elapsed += elapsedGameTime;
                Vector2 prevPos = position;
                position = start + (end - start) * elapsed / duration;
                texture.Update(gameTime);
                if (onUpdate != null)
                {
                    onUpdate(this, new LineBonusEventAgrs(prevPos, position));
                }
                if (duration < elapsed)
                {
                    ended    = true;
                    position = end;
                    if (onEnd != null)
                    {
                        onEnd(this, new LineBonusEventAgrs(prevPos, position));
                    }
                }
            }
            base.Update(gameTime);
        }
Exemple #3
0
 public override void Update(GameTime gameTime)
 {
     texture.Update(gameTime);
     //base.Update(gameTime);
 }