public void Create() { string sceneInstanceIndexName = name + instanceIndexName; if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null) { return; } scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName); // Initialize maximum number of solver iterations for the scene scene.MaxIterationCount = 10; // Initialize time of simulation for the scene scene.TimeOfSimulation = 1.0f / 15.0f; Initialize(); // Initialize objects in the scene skyInstance1.Initialize(scene); quadInstance1.Initialize(scene); shotInstance.Initialize(scene); simpleCameraInstance1.Initialize(scene); // Initialize controllers in the scene skyDraw1Instance1.Initialize(scene); simpleCameraAnimation1Instance1.Initialize(scene); simpleCameraDraw1Instance1.Initialize(scene); // Create shapes shared for all physics objects in the scene // These shapes are used by all objects in the scene Demo.CreateSharedShapes(demo, scene); // Create shapes for objects in the scene Sky.CreateShapes(demo, scene); Quad.CreateShapes(demo, scene); Shot.CreateShapes(demo, scene); SimpleCamera.CreateShapes(demo, scene); // Create physics objects for objects in the scene skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f)); quadInstance1.Create(new Vector3(0.0f, -40.0f, 20.0f), new Vector3(1000.0f, 31.0f, 1000.0f), Quaternion.Identity); shotInstance.Create(); simpleCameraInstance1.Create(new Vector3(0.0f, 5.0f, -22.0f), Quaternion.Identity, Quaternion.Identity, Quaternion.Identity, true); // Set controllers for objects in the scene SetControllers(); }
public SimpleScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); shotInstance = new Shot(demo); simpleCameraInstance1 = new SimpleCamera(demo, 1); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); simpleCameraAnimation1Instance1 = new SimpleCameraAnimation1(demo, 1); simpleCameraDraw1Instance1 = new SimpleCameraDraw1(demo, 1); }