Exemple #1
0
        private static void OnGameUpdate(EventArgs args)
        {
            if (getKeyBindItem(debugMenu, "debugOn")) //fullDMG
            {
                foreach (var buf in MasterYi.player.Buffs)
                {
                    //Console.WriteLine(buf.Name);
                }
            }

            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy && enemy.Health < MasterYi.Q.GetDamage(enemy) && MasterYi.Q.IsInRange(enemy) && enemy.IsVisible && enemy.IsHPBarRendered))
            {
                if (getCheckBoxItem(extraMenu, "ks" + enemy.NetworkId))
                {
                    ObjectManager.Player.Spellbook.CastSpell(SpellSlot.Q, enemy);
                }
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                var target = TargetSelector.GetTarget(800, DamageType.Physical);
                if (target != null)
                {
                    //Orbwalker.ForcedTarget = target;
                    MasterYi.slayMaderDuker(target);
                }
            }
            else
            {
                //Orbwalker.ForcedTarget = null;
            }

            DetectedSkillshots.RemoveAll(skillshot => !skillshot.IsActive());
            foreach (var skillShot in DetectedSkillshots)
            {
                if (skillShot.IsAboutToHit(250, MasterYi.player))
                {
                    MasterYi.evadeSkillShot(skillShot);
                }
            }

            //anti buferino
            foreach (var buf in MasterYi.player.Buffs)
            {
                var skill = TargetedSkills.dagerousBuffs.FirstOrDefault(ob => ob.sName.ToLower() == buf.Name.ToLower());
                if (skill != null)
                {
                    // Console.WriteLine("Evade: " + buf.Name);
                    MasterYi.evadeBuff(buf, skill);
                }
                // if(buf.EndTime-Game.Time<0.2f)
            }
        }
Exemple #2
0
        private static void OnGameUpdate(EventArgs args)
        {
            if (getKeyBindItem(debugMenu, "debugOn")) //fullDMG
            {
                foreach (var buf in MasterYi.player.Buffs)
                {
                    //Console.WriteLine(buf.Name);
                }
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                var target = TargetSelector.GetTarget(800, DamageType.Physical);
                Orbwalker.ForcedTarget = target;
                if (target != null)
                {
                    MasterYi.selectedTarget = target;
                }
                MasterYi.slayMaderDuker(target);
            }
            else
            {
                Orbwalker.ForcedTarget = null;
            }

            DetectedSkillshots.RemoveAll(skillshot => !skillshot.IsActive());
            foreach (var skillShot in DetectedSkillshots)
            {
                if (skillShot.IsAboutToHit(250, MasterYi.player))
                {
                    MasterYi.evadeSkillShot(skillShot);
                }
            }

            //anti buferino
            foreach (var buf in MasterYi.player.Buffs)
            {
                var skill = TargetedSkills.dagerousBuffs.FirstOrDefault(ob => ob.sName.ToLower() == buf.Name.ToLower());
                if (skill != null)
                {
                    // Console.WriteLine("Evade: " + buf.Name);
                    MasterYi.evadeBuff(buf, skill);
                }
                // if(buf.EndTime-Game.Time<0.2f)
            }
        }
        private static void OnGameUpdate(EventArgs args)
        {
            if (Config.Item("debugOn").GetValue <KeyBind>().Active) //fullDMG
            {
                foreach (var buf in MasterYi.player.Buffs)
                {
                    Console.WriteLine(buf.Name);
                }
            }
            if (LXOrbwalker.CurrentMode == LXOrbwalker.Mode.Combo)
            {
                Obj_AI_Hero target = TargetSelector.GetTarget(800, TargetSelector.DamageType.Physical);
                LXOrbwalker.ForcedTarget = target;
                if (target != null)
                {
                    MasterYi.selectedTarget = target;
                }
                MasterYi.slayMaderDuker(target);
            }

            DetectedSkillshots.RemoveAll(skillshot => !skillshot.IsActive());
            foreach (var skillShot in DetectedSkillshots)
            {
                if (skillShot.IsAboutToHit(250, MasterYi.player))
                {
                    MasterYi.evadeSkillShot(skillShot);
                }
            }

            //anti buferino
            foreach (var buf in MasterYi.player.Buffs)
            {
                TargetedSkills.TargSkill skill = TargetedSkills.dagerousBuffs.FirstOrDefault(ob => ob.sName == buf.Name);
                if (skill != null)
                {
                    // Console.WriteLine("Evade: " + buf.Name);
                    MasterYi.evadeBuff(buf, skill);
                }
                // if(buf.EndTime-Game.Time<0.2f)
            }
        }
Exemple #4
0
        private static void OnGameUpdate(EventArgs args)
        {
            if (Config.Item("debugOn").GetValue <KeyBind>().Active) //fullDMG
            {
                foreach (var buf in MasterYi.player.Buffs)
                {
                    Console.WriteLine(buf.Name);
                }
            }
            if (LXOrbwalker.CurrentMode == LXOrbwalker.Mode.Combo)
            {
                Obj_AI_Hero target = SimpleTs.GetTarget(MasterYi.Q.IsReady(500)?800:300, SimpleTs.DamageType.Physical);
                LXOrbwalker.ForcedTarget = target;
                if (target != null)
                {
                    MasterYi.selectedTarget = target;
                }
                MasterYi.slayMaderDuker(target);
            }

            DetectedSkillshots.RemoveAll(skillshot => !skillshot.IsActive());
            foreach (var skillShot in DetectedSkillshots)
            {
                if (skillShot.IsAboutToHit(250, MasterYi.player))
                {
                    MasterYi.evadeSkillShot(skillShot);
                }
            }

            //anti buferino
            foreach (var buf in MasterYi.player.Buffs)
            {
                if (TargetedSkills.dagerousBuffs.Contains(buf.Name))
                {
                    Console.WriteLine("evade buuf");
                    // if(buf.EndTime-Game.Time<0.2f)
                    MasterYi.evadeBuff(buf);
                }
            }
        }