Exemple #1
0
 //this waits for the server to respond before actually moving the object.
 //another strategy might be to move the object, then correct
 private void Network_PositionChangeHandler(object sender, Massive.Events.MoveEvent e)
 {
     //throw new NotImplementedException();
     if (!e.InstanceID.Equals(Globals.UserAccount.UserID))
     {
         MSceneObject mo = (MSceneObject)MScene.ModelRoot.FindModuleByInstanceID(e.InstanceID);
         if (mo != null)
         {
             //movesync smoothly moves an object into position
             MMoveSync ms = (MMoveSync)mo.FindModuleByType(MObject.EType.MoveSync);
             if (ms == null)
             {
                 ms = new MMoveSync(mo, e.Position, e.Rotation);
                 mo.Add(ms);
             }
             else
             {
                 ms.SetTarget(e.Position, e.Rotation);
             }
         }
     }
     else
     {
         MMessageBus.AvatarMoved(this, e.InstanceID, e.Position, e.Rotation);
     }
     //Console.WriteLine(e.Position);
 }
Exemple #2
0
 private void Network_PositionChangeHandler(object sender, MoveEvent e)
 {
     GUIEvent(ObjectMovedEvent, sender, e);
 }
Exemple #3
0
 private void Network_TeleportHandler(object sender, Massive.Events.MoveEvent e)
 {
     SetPosition(e.Position);
 }
Exemple #4
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 private void Network_PositionChangeHandler(object sender, Massive.Events.MoveEvent e)
 {
     SetPosition(e.Position);
 }