public GetResponse ProcessRobotInput(string inputs, MartianMap map)
        {
            var response = new GetResponse();

            foreach (var input in inputs.ToUpperInvariant())
            {
                if (input == nameof(GetResponse.Turns.L)[0])
                {
                    if ((int)currentDirection > 0)
                    {
                        currentDirection = currentDirection - 1;
                    }
                    else
                    {
                        currentDirection = GetResponse.Directions.West;
                    }
                }

                if (input == nameof(GetResponse.Turns.R)[0])
                {
                    if ((int)currentDirection < 3)
                    {
                        currentDirection = currentDirection + 1;
                    }
                    else
                    {
                        currentDirection = GetResponse.Directions.North;
                    }
                }

                if (input == nameof(GetResponse.Turns.F)[0])
                {
                    var previousCell = new int[]
                    {
                        currentX, currentY
                    };

                    switch (currentDirection)
                    {
                    case GetResponse.Directions.North:
                        if (!HasScent(currentX, currentY, map))
                        {
                            currentY++;
                        }
                        else if (map.GetMapPosition(currentX, currentY + 1) != deathCell)
                        {
                            currentY++;
                        }
                        else
                        {
                            response.Message = $"Suicide at {currentX}, {currentY + 1} is forbidden";
                        }

                        break;

                    case GetResponse.Directions.East:
                        if (!HasScent(currentX, currentY, map))
                        {
                            currentX++;
                        }
                        else if (map.GetMapPosition(currentX + 1, currentY) != deathCell)
                        {
                            currentX++;
                        }
                        else
                        {
                            response.Message = $"Suicide at {currentX + 1}, {currentY} is forbidden";
                        }
                        break;

                    case GetResponse.Directions.South:
                        if (!HasScent(currentX, currentY, map))
                        {
                            currentY--;
                        }
                        else if (map.GetMapPosition(currentX, currentY - 1) != deathCell)
                        {
                            currentY--;
                        }
                        else
                        {
                            response.Message = $"Suicide at {currentX}, {currentY - 1} is forbidden";
                        }
                        break;

                    case GetResponse.Directions.West:
                        if (!HasScent(currentX, currentY, map))
                        {
                            currentX--;
                        }
                        else if (map.GetMapPosition(currentX - 1, currentY) != deathCell)
                        {
                            currentX--;
                        }
                        else
                        {
                            response.Message = $"Suicide at {currentX - 1}, {currentY} is forbidden";
                        }
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    currentScent = HasScent(currentX, currentY, map);

                    if (map.GetMapPosition(currentX, currentY)
                        .Equals(deathCell, StringComparison.InvariantCultureIgnoreCase))
                    {
                        map.MarkAsScent(previousCell[0], previousCell[1]);
                        Death();
                        response.Message = $"Robot died at {previousCell[0]}, {previousCell[1]}, cell marked as {scentCell} Dangerous";
                    }
                }
            }

            response.X         = currentX;
            response.Y         = currentY;
            response.Scent     = currentScent;
            response.Direction = currentDirection;

            return(response);
        }
        private bool HasScent(int x, int y, MartianMap map)
        {
            var scent = map.GetMapPosition(x, y);

            return(scent == scentCell);
        }