public void Laadstation(int posX, int posY, Energie en) { if (bposX == posX && bposY == posY) { en.opladen(); } }
public InSight() { F = new Energie(); }
public static void Main(string[] args) { Console.BackgroundColor = ConsoleColor.DarkRed; // mars :-) Console.Clear(); Console.CursorVisible = false; // cursor weg //Barier grens = new Barier(); Mars mars = new Mars(); Basisstation station = new Basisstation(); Energie energie = new Energie(); InSight rover = new InSight(); GenerateWater water = new GenerateWater(mars.grootteX, mars.grootteY); rover.ToonInSight(); mars.toonMars(); //grens.test(rover); station.toonBasis(); water.Plaats(); while (true) { if (Console.KeyAvailable) { var command = Console.ReadKey().Key; switch (command) { case ConsoleKey.DownArrow: //naar benedenbewegen rover.moveDown(); break; case ConsoleKey.UpArrow: rover.moveUp(); break; case ConsoleKey.LeftArrow: rover.moveLeft(); break; case ConsoleKey.RightArrow: rover.moveRight(); break; case ConsoleKey.T: water.WaterZien(); break; case ConsoleKey.Y: water.WaterNietZien(); break; case ConsoleKey.Enter: rover.boor(); break; case energie.afgaanOverrots } Console.Clear(); rover.ToonInSight(); mars.toonMars(); mars.RotsenTonen(); station.toonBasis(); } } }