public static MDAttribute GetMDAttribute(string value) { MDAttribute attr = null; _mdAttributes.TryGetValue(value, out attr); return(attr); }
public virtual void Init() { rectTransform.anchoredPosition = Vector2.zero; foreach (KeyValuePair <string, string> arg in attributeArgs) { MDAttribute mdAttribute = View.GetMDAttribute(arg.Key.ToLower()); if (mdAttribute == null) { continue; } var attributes = mdAttribute.GetType().GetCustomAttributes(typeof(ExpectComponent), true); if (attributes == null || attributes.Length == 0) { continue; } var attrType = ((ExpectComponent)attributes[0]).component; // clean me... if (attrType == typeof(UnityEngine.Component) || attrType.BaseType == typeof(UnityEngine.UI.Shadow) || attrType.BaseType == typeof(UnityEngine.UI.MaskableGraphic) || attrType.BaseType == typeof(UnityEngine.Transform) || attrType.BaseType == typeof(UnityEngine.UI.Selectable) || attrType.BaseType.BaseType == typeof(UnityEngine.UI.LayoutGroup)) { mdAttribute.Apply(gameObject.GetComponent( ((ExpectComponent)attributes[0]).component), arg.Value.Split(',')); } else if (attrType == typeof(Element)) { mdAttribute.Apply(this, arg.Value.Split(',')); } } }