Exemple #1
0
 //-------------------------------------------------------------
 //Returns a WorldOptions object that defines the options for
 //   the level.
 //-------------------------------------------------------------
 public static Buffers.WorldOptions Opt_6a()
 {
     Buffers.WorldOptions options = new Buffers.WorldOptions();
      options.InitX = 2 * Buffers.W + 10;
      options.InitY = 9 * Buffers.H;
      options.SkyType = 3;
      options.WallType1 = 0;
      options.WallType2 = 0;
      options.WallType3 = 0;
      options.PipeColor = 0x30;
      options.GroundColor1 = 0x4B;
      options.GroundColor2 = 0;
      options.Horizon = 124;
      options.BackGrType = 10;
      options.BackGrColor1 = 0x36;
      options.BackGrColor2 = 0x30;
      options.Stars = 0;
      options.Clouds = 0;
      options.Design = 2;
      options.C2r = 10;
      options.C2g = 23;
      options.C2b = 8;
      options.C3r = 22;
      options.C3g = 35;
      options.C3b = 20;
      options.BrickColor = 0xB0;
      options.WoodColor = 0x48;
      options.XBlockColor = 0xA0;
      return options;
 }
Exemple #2
0
        //-------------------------------------------------------------------
        // Sets up and reads in a new world to the buffer. After the world
        // has been read, it will build and then finally start running the
        // world.
        //    N1: char, the first part (before the hyphen) of the world name.
        //    N2: char, the second part (before the hyphen) of the world name.
        //    Map1: char[,], the map to play
        //    Opt1: WorldOptions, options for the aboveground world of Map1
        //    Opt1b, WorldOptions, options for the underground world of Map1
        //    Map2, char[,] the underground of the map to play
        //    Opt2, WorldOptions, options for the abovegound world of Map2
        //    Opt2b, WorldOptions, options for the underground world of Map2
        //    Player, byte, the player to put in the world.
        //-------------------------------------------------------------------
        public static bool PlayWorld(char N1, char N2, char[,] Map1, Buffers.WorldOptions Opt1, Buffers.WorldOptions Opt1b,
                                     char[,] Map2, Buffers.WorldOptions Opt2, Buffers.WorldOptions Opt2b, byte Player)
        {
            int j, k, x, y;

            int[] TotalBackGrAddr = new int[FormMarioPort.MAX_PAGE];
            //PlayWorld = false;
            //Keyboard.Key = 0;


            //Palettes.ClearPalette();
            //Palettes.LockPal();

            Buffers.TextCounter = 0;

            Buffers.WorldNumber = new string[] { N1.ToString(), "-", N2.ToString() };
            OnlyDraw            = ((N1 == '0') && (N2 == '0'));

            ShowObjects = true;

            Players.InPipe   = false;
            Players.PipeCode = new char[] { ' ', ' ' };
            Buffers.Demo     = Buffers.dmNoDemo;

            Buffers.InitLevelScore();

            //FillChar (TotalBackGrAddr, TotalBackGrAddr.Size(), 0);
            for (int i = 0; i < TotalBackGrAddr.Length; i++)
            {
                TotalBackGrAddr[i] = 0;
            }
            ShowScore = false;

            if (!Enemies.Turbo)
            {
                Buffers.ReadWorld(Map2, ref Buffers.WorldMap, Opt2);
                Buffers.Swap();
                Buffers.ReadWorld(Map1, ref Buffers.WorldMap, Opt1);
            }
            else
            {
                Buffers.ReadWorld(Map2, ref Buffers.WorldMap, Opt2b);
                Buffers.Swap();
                Buffers.ReadWorld(Map1, ref Buffers.WorldMap, Opt1b);
            }
            //Console.WriteLine("Done Reading World");
            Players.InitPlayer(Buffers.Options.InitX, Buffers.Options.InitY, Buffers.Player);
            Players.MapX = Buffers.Options.InitX;
            Players.MapY = Buffers.Options.InitY;

            Buffers.XView = 0;
            Buffers.YView = 0;

            //FillChar (LastXView, LastXView.Size(), 0);
            for (int i = 0; i < Buffers.LastXView.Length; i++)
            {
                Buffers.LastXView[i] = 0;
            }
            FormMarioPort.formRef.SetView(Buffers.XView, Buffers.YView);

            BuildLevel();
            try
            {
                if (Restart())
                {
                    return(true);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Exception: ", e);
            }


            Enemies.ClearEnemies();
            //ClearGlitter();
            //Palettes.FadeDown(64);
            //Palettes.ClearPalette();
            //Music.StopMusic();

            return(false);
            //http://en.wikipedia.org/wiki/Return_statement#Syntax
            //"In Pascal there is no return statement." ...wat!?
        }
Exemple #3
0
 //-------------------------------------------------------------
 //Returns a WorldOptions object that defines the options for
 //   the level.
 //-------------------------------------------------------------
 public static Buffers.WorldOptions Opt_4a()
 {
     Buffers.WorldOptions options = new Buffers.WorldOptions();
      options.InitX = 2 * Buffers.W + 10;
      options.InitY = 7 * Buffers.H;
      options.SkyType = 7;
      options.WallType1 = 102;
      options.WallType2 = 102;
      options.WallType3 = 0;
      options.PipeColor = 0x30;
      options.GroundColor1 = 0x49;
      options.GroundColor2 = 0;
      options.Horizon = 12;
      options.BackGrType = 6;
      options.BackGrColor1 = 0x34;
      options.BackGrColor2 = 0x4C;
      options.Stars = 0;
      options.Clouds = 0;
      options.Design = 5;
      options.C2r = 10;
      options.C2g = 23;
      options.C2b = 8;
      options.C3r = 22;
      options.C3g = 35;
      options.C3b = 20;
      options.BrickColor = 0x18;
      options.WoodColor = 0x18;
      options.XBlockColor = 0x68;
      return options;
 }