Exemple #1
0
        public void Reset()
        {
            Player?.Dispose();
            scenes.Clear();
            var param = new GameObjectParam
            {
                TypeName = "Mario",
                Location = new int[] { (int)Constants.MARIO_DEFAULT_LOCATION.X, (int)Constants.MARIO_DEFAULT_LOCATION.Y },
                Motion   = MotionEnum.Dynamic,
                Force    = WorldForce.Gravity | WorldForce.Friction,
                Mass     = 1,
            };

            Player      = (Mario)param.ToGameObject();
            ActiveScene = null;
            unsubscribe = null;
            Constants.AVAILABLE_SCENES.ForEach(level => scenes.Add(level, new SceneData(level, Player)));
            scenes.ForEach((name, scene) => scene.Reset());
        }
Exemple #2
0
 public SceneData(string level, Mario player)
 {
     this.level  = level;
     this.player = player;
 }