static Enemy getEnemy(enemies en, Point p) { MyAttribute local = getAtribute(en); Enemy r = new Enemy(p, local.tag); return(r); }
internal static Bonus getBonus(bonus b, Point p) { MyAttribute local = getAtribute(b); Bonus r = new Bonus(p, local.tag); return(r); }
static Block getBlock(blocks b, Point p) { MyAttribute local = getAtribute(b); Block r = new Block(p, local.tag); return(r); }