Exemple #1
0
 protected override void Draw(GameTime gameTime)
 {
     if (atMainMenu)
     {
         home.Draw(spriteBatch, GraphicsDevice);
     }
     else
     {
         if (!(curLevel.Contains("Underground") || curLevel.Contains("Four")))
         {
             GraphicsDevice.Clear(Color.CornflowerBlue);
         }
         else
         {
             GraphicsDevice.Clear(Color.Black);
         }
         if (!isGameOver)
         {
             GameNotOverDraw(gameTime);
         }
         else
         {
             MusicManager.Instance.StopBackgroundMusic();
             parser.Draw();
             Mario.Draw(spriteBatch);
             UI.Draw(spriteBatch);
             trophy.Draw();
             if (delay > 150)
             {
                 load.GameOver(spriteBatch);
                 if (!soundPlayed)
                 {
                     MarioWorldSoundBoard.Instance.PlayGameOver();
                     soundPlayed = true;
                 }
                 else if (soundPlayed && delay > 350)
                 {
                     changer.changeLevel();
                     LevelChanger.SetBGMusic(curLevel);
                     delay       = 0;
                     soundPlayed = false;
                     st          = new ScoreTracker();
                     isGameOver  = false;
                 }
             }
             delay++;
         }
     }
 }
Exemple #2
0
 public override void Draw(SpriteBatch batch)
 {
     Mario.Draw(batch);
     base.Draw(batch);
 }
Exemple #3
0
        protected void GameNotOverDraw(GameTime gameTime)
        {
            parser.Draw();
            trophy.Draw();
            Mario.Draw(spriteBatch);
            pauser.Draw();
            if ((Mario.Health() == MarioStateMachine.MarioHealth.Dead && deathDelayScreen > 70 && st.Lives >= 0 && !(UI.getTime() <= 0)) || changingLevel)
            {
                load.Draw(spriteBatch);
                if (delay > 100)
                {
                    changingLevel = false;
                    st.EndStarCombo();
                    deathDelayScreen = 0;
                    delay            = 0;

                    st.LoseLife();
                    st.AllowFlagpolePoints();
                    st.TimePoints(UI.Time);
                    UI.SetTimer(400);
                }
                else
                {
                    delay++;
                }
            }
            else if ((Mario.Health() == MarioStateMachine.MarioHealth.Dead && !(UI.getTime() <= 0) || changingLevel) && st.Lives < 0)
            {
                isGameOver    = true;
                changingLevel = false;
            }
            if (needBlackScreen)
            {
                load.BlackScreen();
                if (delay > 30)
                {
                    needBlackScreen = false;
                    delay           = 0;
                }
                else
                {
                    delay++;
                }
            }
            if (UI.getTime() <= 0)
            {
                if (Mario.Health() == MarioStateMachine.MarioHealth.Normal && !alreadyKilled)
                {
                    Mario.KillMario();
                    alreadyKilled = true;
                }
                if (deathDelayScreen > 70)
                {
                    load.TimeUp(spriteBatch);
                    if (delay > 150)
                    {
                        alreadyKilled = false;
                        st.EndStarCombo();
                        deathDelayScreen = 0;
                        delay            = 0;
                        st.LoseLife();
                        st.AllowFlagpolePoints();
                        st.TimePoints(UI.Time);
                        UI.SetTimer(400);
                    }
                    else
                    {
                        delay++;
                    }
                }
            }
            UI.Draw(spriteBatch);
            editor.Draw(spriteBatch);
            if (Mario.Health() == MarioStateMachine.MarioHealth.Dead)
            {
                deathDelayScreen++;
            }
            base.Draw(gameTime);
        }