Exemple #1
0
 public override void LoadContent()
 {
     //LoadAssets();
     timeFont = ScreenManager.Game.Content.Load <SpriteFont>(@"Fonts\MenuFont");
     Accelerometer.Initialize();
     base.LoadContent();
 }
Exemple #2
0
        /// <summary>
        /// Load the game content
        /// </summary>
        public override void LoadContent()
        {
            LoadAssets();

            Accelerometer.Initialize();

            base.LoadContent();
        }