Exemple #1
0
        public static Map FromImage( Image image )
        {
            Bitmap bitmap = new Bitmap(image);
            Map map = new Map();

            Dictionary<Color, Room> RoomIDMap = new Dictionary<Color, Room>();

            Surface wall = new Surface();
            wall.Texture = "default_wall";

            int wallID = 0;
            map.Surfaces.Add(wallID,wall);

            Surface floor = new Surface();
            floor.Texture = "default_floor";

            int floorID = 1;
            map.Surfaces.Add(floorID,floor);

            for (int y = 0; y < bitmap.Height; y++)
            {
                for (int x = 0; x < bitmap.Width; x++)
                {
                    if (PosIsTile(x, y, bitmap))
                    {
                        Color c = bitmap.GetPixel(x, bitmap.Height - y- 1);

                        Room room = null;

                        if (RoomIDMap.ContainsKey(c))
                            room = RoomIDMap[c];
                        else
                        {
                            room = new Room();
                            RoomIDMap.Add(c, room);
                        }

                        Tile tile = new Tile();
                        tile.Location = new Point(x,y);
                        if (IsDoor(tile.Location, bitmap))
                            tile.Type = Tile.TileType.ClosedDoor;
                        else
                            tile.Type = Tile.TileType.Open;

                        tile.Floor = floorID;
                        foreach (Direction dir in FindWallDirections(tile.Location, bitmap))
                            tile.Walls.Add(dir, wallID);
                        room.Tiles.Add(tile);
                    }
                }
            }

            bitmap.Dispose();

            foreach (KeyValuePair<Color, Room> i in RoomIDMap)
                map.Rooms.Add(i.Value);
            return map;
        }
Exemple #2
0
        private void DrawRoom( Graphics graphics, Room room )
        {
            if (!RoomColorMap.ContainsKey(room))
                RoomColorMap.Add(room,Color.FromArgb(255, rand.Next(255), rand.Next(255), rand.Next(255)));

            Color color = RoomColorMap[room];

            Brush brush = new SolidBrush(color);

            foreach (Tile tile in room.Tiles)
                DrawTile(graphics, brush, tile);

            brush.Dispose();
        }