public static void DrawGlyph(AbstractGraphics g, Glyph glyph, FontCache styleRes, AbstractBrush brush, float x, float y) { Font font; string s = glyph.Characters; if (g.SupportsWingdings && s.All(c => DING_MAP.ContainsKey(c))) { s = string.Join("", s.Select(c => DING_MAP[c])); font = styleRes.WingdingFont; } else { font = styleRes.GlyphFont; } g.DrawString(s, font, brush, x, y, Maps.Graphics.StringAlignment.Centered); }
private static void DrawLabels(RenderContext ctx, FontCache styleRes) { using (RenderUtil.SaveState(ctx.graphics)) { XSolidBrush solidBrush = new XSolidBrush(); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (Sector sector in ctx.selector.Sectors) { solidBrush.Color = ctx.styles.microBorders.textColor; foreach (Border border in sector.Borders.Where(border => border.ShowLabel)) { Allegiance alleg = sector.GetAllegianceFromCode(border.Allegiance); if (alleg != null || !String.IsNullOrEmpty(border.Label)) { string text = border.Label ?? alleg.Name; Point labelHex = border.LabelPosition; PointF labelPos = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(new Location(sector.Location, labelHex))); // TODO: Replace these with, well, positions! //labelPos.X -= 0.5f; //labelPos.Y -= 0.5f; System.Text.RegularExpressions.Regex r = new System.Text.RegularExpressions.Regex(@"\s+(?![a-z])"); if (border.WrapLabel) text = r.Replace(text, "\n"); RenderUtil.DrawLabel(ctx.graphics, text, labelPos, ctx.styles.microBorders.Font, solidBrush, ctx.styles.microBorders.textStyle); } } foreach (Label label in sector.Labels) { string text = label.Text; Point labelHex = new Point(label.Hex / 100, label.Hex % 100); PointF labelPos = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(new Location(sector.Location, labelHex))); // TODO: Adopt some of the tweaks from .MSEC labelPos.Y -= label.OffsetY * 0.7f; XFont font; switch (label.Size) { case "small": font = ctx.styles.microBorders.SmallFont; break; case "large": font = ctx.styles.microBorders.LargeFont; break; default: font = ctx.styles.microBorders.Font; break; } if (!ctx.styles.grayscale && ColorUtil.NoticeableDifference(label.Color, ctx.styles.backgroundColor) && (label.Color != Label.DefaultColor)) solidBrush.Color = label.Color; else solidBrush.Color = ctx.styles.microBorders.textColor; RenderUtil.DrawLabel(ctx.graphics, text, labelPos, font, solidBrush, ctx.styles.microBorders.textStyle); } } } }
private static void DrawWorld(RenderContext ctx, FontCache styleRes, World world, WorldLayer layer) { bool isPlaceholder = world.IsPlaceholder; bool isCapital = world.IsCapital; bool isHiPop = world.IsHi; bool renderName = ctx.styles.worldDetails.HasFlag(WorldDetails.AllNames) || (ctx.styles.worldDetails.HasFlag(WorldDetails.KeyNames) && (isCapital || isHiPop)); bool renderUWP = ctx.styles.worldDetails.HasFlag(WorldDetails.Uwp); using (RenderUtil.SaveState(ctx.graphics)) { XPen pen = new XPen(XColor.Empty); XSolidBrush solidBrush = new XSolidBrush(); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; // Center on the parsec PointF center = Astrometrics.HexToCenter(world.Coordinates); XMatrix matrix = new XMatrix(); matrix.TranslatePrepend(center.X, center.Y); matrix.ScalePrepend(ctx.styles.hexContentScale / Astrometrics.ParsecScaleX, ctx.styles.hexContentScale / Astrometrics.ParsecScaleY); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); if (!ctx.styles.useWorldImages) { if (layer == WorldLayer.Background) { #region Zone if (ctx.styles.worldDetails.HasFlag(WorldDetails.Zone)) { Stylesheet.StyleElement? maybeElem = ZoneStyle(ctx, world); if (maybeElem.HasValue) { Stylesheet.StyleElement elem = maybeElem.Value; if (!elem.fillColor.IsEmpty) { solidBrush.Color = elem.fillColor; ctx.graphics.DrawEllipse(solidBrush, -0.4f, -0.4f, 0.8f, 0.8f); } PenInfo pi = elem.pen; if (!pi.color.IsEmpty) { pi.Apply(ref pen); if (renderName && ctx.styles.fillMicroBorders) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.IntersectClip(new RectangleF(-.5f, -.5f, 1f, renderUWP ? 0.65f : 0.75f)); ctx.graphics.DrawEllipse(pen, -0.4f, -0.4f, 0.8f, 0.8f); } } else { ctx.graphics.DrawEllipse(pen, -0.4f, -0.4f, 0.8f, 0.8f); } } } } #endregion #region Hex if (!ctx.styles.numberAllHexes && ctx.styles.worldDetails.HasFlag(WorldDetails.Hex)) { string hex; switch (ctx.styles.hexCoordinateStyle) { default: case Stylesheet.HexCoordinateStyle.Sector: hex = world.Hex; break; case Stylesheet.HexCoordinateStyle.Subsector: hex = world.SubsectorHex; break; } solidBrush.Color = ctx.styles.hexNumber.textColor; ctx.graphics.DrawString(hex, ctx.styles.hexNumber.Font, solidBrush, 0.0f, -0.5f, RenderUtil.StringFormatTopCenter); } #endregion } if (layer == WorldLayer.Foreground) { Stylesheet.StyleElement? elem = ZoneStyle(ctx, world); TextBackgroundStyle worldTextBackgroundStyle = (elem.HasValue && !elem.Value.fillColor.IsEmpty) ? TextBackgroundStyle.None : ctx.styles.worlds.textBackgroundStyle; #region Name if (renderName) { string name = world.Name; if ((isHiPop && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) || ctx.styles.worlds.textStyle.Uppercase) name = name.ToUpperInvariant(); Color textColor = (isCapital && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; XFont font = ((isHiPop || isCapital) && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.LargeFont : ctx.styles.worlds.Font; DrawWorldLabel(ctx, worldTextBackgroundStyle, solidBrush, textColor, ctx.styles.worlds.textStyle.Translation, font, name); } #endregion #region Allegiance // TODO: Mask off background for allegiance if (ctx.styles.worldDetails.HasFlag(WorldDetails.Allegiance)) { string alleg = world.Allegiance; if (!SecondSurvey.IsDefaultAllegiance(alleg)) { if (!ctx.styles.t5AllegianceCodes && alleg.Length > 2) alleg = SecondSurvey.T5AllegianceCodeToLegacyCode(alleg); solidBrush.Color = ctx.styles.worlds.textColor; if (ctx.styles.lowerCaseAllegiance) alleg = alleg.ToLowerInvariant(); ctx.graphics.DrawString(alleg, ctx.styles.worlds.SmallFont, solidBrush, ctx.styles.AllegiancePosition.X, ctx.styles.AllegiancePosition.Y, RenderUtil.StringFormatCentered); } } #endregion if (!isPlaceholder) { #region GasGiant if (ctx.styles.worldDetails.HasFlag(WorldDetails.GasGiant)) { if (world.GasGiants > 0) { solidBrush.Color = ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, Glyph.Circle, styleRes, solidBrush, ctx.styles.GasGiantPosition.X, ctx.styles.GasGiantPosition.Y); } } #endregion #region Starport if (ctx.styles.worldDetails.HasFlag(WorldDetails.Starport)) { string starport = world.Starport.ToString(); DrawWorldLabel(ctx, worldTextBackgroundStyle, solidBrush, ctx.styles.worlds.textColor, ctx.styles.StarportPosition, styleRes.StarportFont, starport); } #endregion #region UWP if (renderUWP) { string uwp = world.UWP; solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawString(uwp, ctx.styles.hexNumber.Font, solidBrush, ctx.styles.StarportPosition.X, -ctx.styles.StarportPosition.Y, RenderUtil.StringFormatCentered); } #endregion #region Bases // TODO: Mask off background for glyphs if (ctx.styles.worldDetails.HasFlag(WorldDetails.Bases)) { string bases = world.Bases; // Special case: Show Zho Naval+Military as diamond if (world.BaseAllegiance == "Zh" && bases == "KM") bases = "Z"; // Base 1 bool bottomUsed = false; if (bases.Length > 0) { Glyph glyph = Glyph.FromBaseCode(world.BaseAllegiance, bases[0]); if (glyph.Printable) { PointF pt = ctx.styles.BaseTopPosition; if (glyph.Bias == Glyph.GlyphBias.Bottom) { pt = ctx.styles.BaseBottomPosition; bottomUsed = true; } solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, pt.X, pt.Y); } } // Base 2 if (bases.Length > 1) { Glyph glyph = Glyph.FromBaseCode(world.LegacyAllegiance, bases[1]); if (glyph.Printable) { PointF pt = bottomUsed ? ctx.styles.BaseTopPosition : ctx.styles.BaseBottomPosition; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, pt.X, pt.Y); } } // Research Stations string rs; if ((rs = world.ResearchStation) != null) { Glyph glyph = Glyph.FromResearchCode(rs); solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, ctx.styles.BaseMiddlePosition.Y); } else if (world.IsReserve) { Glyph glyph = Glyph.Reserve; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } else if (world.IsPenalColony) { Glyph glyph = Glyph.Prison; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } else if (world.IsPrisonExileCamp) { Glyph glyph = Glyph.ExileCamp; solidBrush.Color = glyph.IsHighlighted ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, glyph, styleRes, solidBrush, ctx.styles.BaseMiddlePosition.X, 0); } } #endregion } #region Disc if (ctx.styles.worldDetails.HasFlag(WorldDetails.Type)) { if (isPlaceholder) { DrawWorldLabel(ctx, ctx.styles.placeholder.textBackgroundStyle, solidBrush, ctx.styles.placeholder.textColor, ctx.styles.placeholder.position, ctx.styles.placeholder.Font, ctx.styles.placeholder.content); } else { if (world.Size <= 0) { #region Asteroid-Belt if (ctx.styles.worldDetails.HasFlag(WorldDetails.Asteroids)) { // Basic pattern, with probability varying per position: // o o o // o o o o // o o o int[] lpx = { -2, 0, 2, -3, -1, 1, 3, -2, 0, 2 }; int[] lpy = { -2, -2, -2, 0, 0, 0, 0, 2, 2, 2 }; float[] lpr = { 0.5f, 0.9f, 0.5f, 0.6f, 0.9f, 0.9f, 0.6f, 0.5f, 0.9f, 0.5f }; solidBrush.Color = ctx.styles.worlds.textColor; // Random generator is seeded with world location so it is always the same Random rand = new Random(world.Coordinates.X ^ world.Coordinates.Y); for (int i = 0; i < lpx.Length; ++i) { if (rand.NextDouble() < lpr[i]) { float px = lpx[i] * 0.035f; float py = lpy[i] * 0.035f; float w = 0.04f + (float)rand.NextDouble() * 0.03f; float h = 0.04f + (float)rand.NextDouble() * 0.03f; // If necessary, add jitter here float dx = 0, dy = 0; ctx.graphics.DrawEllipse(solidBrush, px + dx - w / 2, py + dy - h / 2, w, h); } } } else { // Just a glyph solidBrush.Color = ctx.styles.worlds.textColor; RenderUtil.DrawGlyph(ctx.graphics, Glyph.DiamondX, styleRes, solidBrush, 0.0f, 0.0f); } #endregion } else { XColor penColor, brushColor; ctx.styles.WorldColors(world, out penColor, out brushColor); if (!brushColor.IsEmpty) { solidBrush.Color = brushColor; ctx.graphics.DrawEllipse(solidBrush, -0.1f, -0.1f, 0.2f, 0.2f); } if (!penColor.IsEmpty) { ctx.styles.worldWater.pen.Apply(ref pen); pen.Color = penColor; ctx.graphics.DrawEllipse(pen, -0.1f, -0.1f, 0.2f, 0.2f); } } } } else { // Dotmap solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawEllipse(solidBrush, -0.2f, -0.2f, 0.4f, 0.4f); } #endregion } } else // ctx.styles.useWorldImages { float imageRadius = ((world.Size <= 0) ? 0.6f : (0.3f * (world.Size / 5.0f + 0.2f))) / 2; float decorationRadius = imageRadius; if (layer == WorldLayer.Background) { #region Disc if (ctx.styles.worldDetails.HasFlag(WorldDetails.Type)) { if (isPlaceholder) { DrawWorldLabel(ctx, ctx.styles.placeholder.textBackgroundStyle, solidBrush, ctx.styles.placeholder.textColor, ctx.styles.placeholder.position, ctx.styles.placeholder.Font, ctx.styles.placeholder.content); } else if (world.Size <= 0) { const float scaleX = 1.5f; const float scaleY = 1.0f; XImage img = s_worldImages["Belt"]; lock (img) { ctx.graphics.DrawImage(img, -imageRadius * scaleX, -imageRadius * scaleY, imageRadius * 2 * scaleX, imageRadius * 2 * scaleY); } } else { XImage img; switch (world.Hydrographics) { default: case 0x0: img = s_worldImages["Hyd0"]; break; case 0x1: img = s_worldImages["Hyd1"]; break; case 0x2: img = s_worldImages["Hyd2"]; break; case 0x3: img = s_worldImages["Hyd3"]; break; case 0x4: img = s_worldImages["Hyd4"]; break; case 0x5: img = s_worldImages["Hyd5"]; break; case 0x6: img = s_worldImages["Hyd6"]; break; case 0x7: img = s_worldImages["Hyd7"]; break; case 0x8: img = s_worldImages["Hyd8"]; break; case 0x9: img = s_worldImages["Hyd9"]; break; case 0xA: img = s_worldImages["HydA"]; break; } if (img != null) { lock (img) { ctx.graphics.DrawImage(img, -imageRadius, -imageRadius, imageRadius * 2, imageRadius * 2); } } } } else { // Dotmap solidBrush.Color = ctx.styles.worlds.textColor; ctx.graphics.DrawEllipse(solidBrush, -0.2f, -0.2f, 0.4f, 0.4f); } #endregion } if (isPlaceholder) return; if (layer == WorldLayer.Foreground) { #region Zone if (ctx.styles.worldDetails.HasFlag(WorldDetails.Zone)) { if (world.IsAmber || world.IsRed || world.IsBlue) { PenInfo pi = world.IsAmber ? ctx.styles.amberZone.pen : world.IsRed ? ctx.styles.redZone.pen : ctx.styles.blueZone.pen; pi.Apply(ref pen); // TODO: Try and accomplish this using dash pattern decorationRadius += 0.1f; ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 5, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 95, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 185, 80); ctx.graphics.DrawArc(pen, -decorationRadius, -decorationRadius, decorationRadius * 2, decorationRadius * 2, 275, 80); } } #endregion #region GasGiant if (ctx.styles.worldDetails.HasFlag(WorldDetails.GasGiant)) { if (world.GasGiants > 0) { decorationRadius += 0.1f; const float symbolRadius = 0.05f; solidBrush.Color = ctx.styles.worlds.textHighlightColor; ; ctx.graphics.DrawEllipse(solidBrush, decorationRadius - symbolRadius, 0.0f - symbolRadius, symbolRadius * 2, symbolRadius * 2); } } #endregion #region UWP if (renderUWP) { string uwp = world.UWP; solidBrush.Color = ctx.styles.worlds.textColor; using (RenderUtil.SaveState(ctx.graphics)) { XMatrix uwpMatrix = new XMatrix(); uwpMatrix.TranslatePrepend(decorationRadius, 0.0f); uwpMatrix.ScalePrepend(ctx.styles.worlds.textStyle.Scale.Width, ctx.styles.worlds.textStyle.Scale.Height); uwpMatrix.Multiply(uwpMatrix, XMatrixOrder.Prepend); ctx.graphics.DrawString(uwp, ctx.styles.hexNumber.Font, solidBrush, ctx.styles.StarportPosition.X, -ctx.styles.StarportPosition.Y, RenderUtil.StringFormatCenterLeft); } } #endregion #region Name if (renderName) { string name = world.Name; if (isHiPop) name = name.ToUpperInvariant(); using (RenderUtil.SaveState(ctx.graphics)) { Color textColor = (isCapital && ctx.styles.worldDetails.HasFlag(WorldDetails.Highlight)) ? ctx.styles.worlds.textHighlightColor : ctx.styles.worlds.textColor; if (ctx.styles.worlds.textStyle.Uppercase) name = name.ToUpper(); decorationRadius += 0.1f; XMatrix imageMatrix = new XMatrix(); imageMatrix.TranslatePrepend(decorationRadius, 0.0f); imageMatrix.ScalePrepend(ctx.styles.worlds.textStyle.Scale.Width, ctx.styles.worlds.textStyle.Scale.Height); imageMatrix.TranslatePrepend(ctx.graphics.MeasureString(name, ctx.styles.worlds.Font).Width / 2, 0.0f); // Left align ctx.graphics.MultiplyTransform(imageMatrix, XMatrixOrder.Prepend); DrawWorldLabel(ctx, ctx.styles.worlds.textBackgroundStyle, solidBrush, textColor, ctx.styles.worlds.textStyle.Translation, ctx.styles.worlds.Font, name); } } #endregion } } } }
public static void RenderTile(RenderContext ctx) { DateTime dtStart = DateTime.Now; List<Timer> timers = new List<Timer>(); if (ctx.resourceManager == null) throw new ArgumentNullException("resourceManager"); if (ctx.graphics == null) throw new ArgumentNullException("graphics"); if (ctx.selector == null) throw new ArgumentNullException("selector"); XSolidBrush solidBrush = new XSolidBrush(); XPen pen = new XPen(XColor.Empty); using (var fonts = new FontCache(ctx.styles)) { #region resources lock (s_imageInitLock) { if (ctx.styles.useBackgroundImage && s_backgroundImage == null) s_backgroundImage = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Nebula.png")); if (ctx.styles.showRifts && s_riftImage == null) s_riftImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Rifts.png"))); if (ctx.styles.useGalaxyImage && s_galaxyImage == null) { s_galaxyImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy.png"))); s_galaxyImageGray = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy_Gray.png"))); } if (ctx.styles.useWorldImages && s_worldImages == null) { s_worldImages = new Dictionary<string, XImage> { { "Hyd0", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd0.png")) }, { "Hyd1", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd1.png")) }, { "Hyd2", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd2.png")) }, { "Hyd3", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd3.png")) }, { "Hyd4", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd4.png")) }, { "Hyd5", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd5.png")) }, { "Hyd6", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd6.png")) }, { "Hyd7", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd7.png")) }, { "Hyd8", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd8.png")) }, { "Hyd9", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd9.png")) }, { "HydA", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/HydA.png")) }, { "Belt", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Belt.png")) } }; } if (ctx.silly && s_sillyImageColor == null) { // Happy face c/o http://bighappyfaces.com/ s_sillyImageColor = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst.png")); s_sillyImageGray = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst_Gray.png")); } } #endregion timers.Add(new Timer("preload")); ////////////////////////////////////////////////////////////// // // Image-Space Rendering // ////////////////////////////////////////////////////////////// using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics)) { if (ctx.clipPath != null) { XMatrix m = ctx.ImageSpaceToWorldSpace; ctx.graphics.MultiplyTransform(m); ctx.graphics.IntersectClip(ctx.clipPath); m.Invert(); ctx.graphics.MultiplyTransform(m); } // Fill ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; solidBrush.Color = ctx.styles.backgroundColor; ctx.graphics.DrawRectangle(solidBrush, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height); //// Draw tile # //using( var font = new Font( FontFamily.GenericSansSerif, 10 ) ) //{ // graphics.DrawString( String.Format( "({0},{1})", x, y ), font, foregroundBrush, 0, 0 ); // graphics.DrawString( String.Format( "{0},{1}-{2}x{3}", tileRect.X, tileRect.Y, tileRect.Width, tileRect.Height ), font, foregroundBrush, 0, 20 ); //} // Frame it //graphics.DrawRectangle( Pens.Green, 0, 0, tileSize.Width-1, tileSize.Height-1 ); } timers.Add(new Timer("imagespace")); ////////////////////////////////////////////////////////////// // // World-Space Rendering // ////////////////////////////////////////////////////////////// // Transform from image-space to world-space. Set up a reverse transform as well. XMatrix imageSpaceToWorldSpace = ctx.ImageSpaceToWorldSpace; XMatrix worldSpaceToImageSpace = imageSpaceToWorldSpace; worldSpaceToImageSpace.Invert(); ctx.graphics.MultiplyTransform(imageSpaceToWorldSpace); using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics)) { //------------------------------------------------------------ // Explicit Clipping //------------------------------------------------------------ if (ctx.clipPath != null) ctx.graphics.IntersectClip(ctx.clipPath); //ctx.styles.showPseudoRandomStars = true; //------------------------------------------------------------ // Backgrounds //------------------------------------------------------------ RectangleF galacticBounds = new RectangleF(-14598.67f, -23084.26f, 29234.1133f, 25662.4746f); // TODO: Don't hardcode Rectangle galaxyImageRect = new Rectangle(-18257, -26234, 36551, 32462); // Chosen to match T5 pp.416 // This transforms the Linehan galactic structure to the Mikesh galactic structure // See http://travellermap.blogspot.com/2009/03/galaxy-scale-mismatch.html Matrix xformLinehanToMikesh = new Matrix(0.9181034f, 0.0f, 0.0f, 0.855192542f, 120.672432f, 86.34569f); timers.Add(new Timer("prep")); //------------------------------------------------------------ // Local background (Nebula) //------------------------------------------------------------ #region nebula-background // NOTE: Since alpha texture brushes aren't supported without // creating a new image (slow!) we render the local background // first, then overlay the deep background over it, for // basically the same effect since the alphas sum to 1. if (ctx.styles.useBackgroundImage && galacticBounds.IntersectsWith(ctx.tileRect)) { // Image-space rendering, so save current context using (RenderUtil.SaveState(ctx.graphics)) { // Never fill outside the galaxy ctx.graphics.IntersectClip(galacticBounds); // Map back to image space so it scales/tiles nicely ctx.graphics.MultiplyTransform(worldSpaceToImageSpace); const float backgroundImageScale = 2.0f; lock (s_backgroundImage) { // Scaled size of the background double w = s_backgroundImage.PixelWidth * backgroundImageScale; double h = s_backgroundImage.PixelHeight * backgroundImageScale; // Offset of the background, relative to the canvas double ox = (float)(-ctx.tileRect.Left * ctx.scale * Astrometrics.ParsecScaleX) % w; double oy = (float)(-ctx.tileRect.Top * ctx.scale * Astrometrics.ParsecScaleY) % h; if (ox > 0) ox -= w; if (oy > 0) oy -= h; // Number of copies needed to cover the canvas int nx = 1 + (int)Math.Floor(ctx.tileSize.Width / w); int ny = 1 + (int)Math.Floor(ctx.tileSize.Height / h); if (ox + nx * w < ctx.tileSize.Width) nx += 1; if (oy + ny * h < ctx.tileSize.Height) ny += 1; for (int x = 0; x < nx; ++x) { for (int y = 0; y < ny; ++y) { ctx.graphics.DrawImage(s_backgroundImage, ox + x * w, oy + y * h, w + 1, h + 1); //ctx.graphics.DrawRectangle( XPens.Orange, ox + x * w, oy + y * h, w, h ); } } } } } #endregion timers.Add(new Timer("background (nebula)")); //------------------------------------------------------------ // Deep background (Galaxy) //------------------------------------------------------------ #region galaxy-background if (ctx.styles.useGalaxyImage && ctx.styles.deepBackgroundOpacity > 0f) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.MultiplyTransform(xformLinehanToMikesh); ImageHolder galaxyImage = ctx.styles.lightBackground ? s_galaxyImageGray : s_galaxyImage; lock (galaxyImage) { RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.deepBackgroundOpacity, galaxyImage, galaxyImageRect); } } } #endregion timers.Add(new Timer("background (galaxy)")); //------------------------------------------------------------ // Pseudo-Random Stars //------------------------------------------------------------ #region pseudorandom-stars if (ctx.styles.pseudoRandomStars.visible) { // Render pseudorandom stars based on the tile # and // scale factor. Note that these are positioned in // screen space, not world space. //const int nStars = 75; int nMinStars = ctx.tileSize.Width * ctx.tileSize.Height / 300; int nStars = ctx.scale >= 1 ? nMinStars : (int)(nMinStars / ctx.scale); // NOTE: For performance's sake, three different cases are considered: // (1) Tile is entirely within charted space (most common) - just render // the pseudorandom stars into the tile // (2) Tile intersects the galaxy bounds - render pseudorandom stars // into a texture, then fill the galaxy vector with it // (3) Tile is entire outside the galaxy - don't render stars using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality; solidBrush.Color = ctx.styles.pseudoRandomStars.fillColor; Random rand = new Random((((int)ctx.tileRect.Left) << 8) ^ (int)ctx.tileRect.Top); for (int i = 0; i < nStars; i++) { float starX = (float)rand.NextDouble() * ctx.tileRect.Width + ctx.tileRect.X; float starY = (float)rand.NextDouble() * ctx.tileRect.Height + ctx.tileRect.Y; float d = (float)rand.NextDouble() * 2; //ctx.graphics.DrawRectangle( fonts.foregroundBrush, starX, starY, (float)( d / ctx.scale * Astrometrics.ParsecScaleX ), (float)( d / ctx.scale * Astrometrics.ParsecScaleY ) ); ctx.graphics.DrawEllipse(solidBrush, starX, starY, (float)(d / ctx.scale * Astrometrics.ParsecScaleX), (float)(d / ctx.scale * Astrometrics.ParsecScaleY)); } } } #endregion timers.Add(new Timer("pseudorandom")); //------------------------------------------------------------ // Rifts in Charted Space //------------------------------------------------------------ #region rifts if (ctx.styles.showRifts && ctx.styles.riftOpacity > 0f) { Rectangle riftImageRect; riftImageRect = new Rectangle(-1374, -827, 2769, 1754); // Correct lock (s_riftImage) { RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.riftOpacity, s_riftImage, riftImageRect); } } #endregion timers.Add(new Timer("rifts")); //------------------------------------------------------------ // April Fool's Day //------------------------------------------------------------ #region april-fools if (ctx.silly) { using (RenderUtil.SaveState(ctx.graphics)) { // Render in image-space ctx.graphics.MultiplyTransform(worldSpaceToImageSpace); XImage sillyImage = ctx.styles.grayscale ? s_sillyImageGray : s_sillyImageColor; lock (sillyImage) { ctx.graphics.DrawImage(sillyImage, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height); } } timers.Add(new Timer("silly")); } #endregion //------------------------------------------------------------ // Macro: Borders object //------------------------------------------------------------ #region macro-borders if (ctx.styles.macroBorders.visible) { ctx.styles.macroBorders.pen.Apply(ref pen); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in borderFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0)) { vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen); } } #endregion timers.Add(new Timer("macro-borders")); //------------------------------------------------------------ // Macro: Route object //------------------------------------------------------------ #region macro-routes if (ctx.styles.macroRoutes.visible) { ctx.styles.macroRoutes.pen.Apply(ref pen); ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in routeFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0)) { vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen); } } #endregion timers.Add(new Timer("macro-routes")); //------------------------------------------------------------ // Sector Grid //------------------------------------------------------------ #region sector-grid ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (ctx.styles.sectorGrid.visible) { const int gridSlop = 10; ctx.styles.sectorGrid.pen.Apply(ref pen); for (float h = ((float)(Math.Floor((ctx.tileRect.Left) / Astrometrics.SectorWidth) - 1) - Astrometrics.ReferenceSector.X) * Astrometrics.SectorWidth - Astrometrics.ReferenceHex.X; h <= ctx.tileRect.Right + Astrometrics.SectorWidth; h += Astrometrics.SectorWidth) ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop); for (float v = ((float)(Math.Floor((ctx.tileRect.Top) / Astrometrics.SectorHeight) - 1) - Astrometrics.ReferenceSector.Y) * Astrometrics.SectorHeight - Astrometrics.ReferenceHex.Y; v <= ctx.tileRect.Bottom + Astrometrics.SectorHeight; v += Astrometrics.SectorHeight) ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v); } #endregion timers.Add(new Timer("sector grid")); //------------------------------------------------------------ // Subsector Grid //------------------------------------------------------------ #region subsector-grid ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (ctx.styles.subsectorGrid.visible) { const int gridSlop = 10; ctx.styles.subsectorGrid.pen.Apply(ref pen); int hmin = (int)Math.Floor(ctx.tileRect.Left / Astrometrics.SubsectorWidth) - 1 - Astrometrics.ReferenceSector.X, hmax = (int)Math.Ceiling((ctx.tileRect.Right + Astrometrics.SubsectorWidth + Astrometrics.ReferenceHex.X) / Astrometrics.SubsectorWidth); for (int hi = hmin; hi <= hmax; ++hi) { if (hi % 4 == 0) continue; float h = hi * Astrometrics.SubsectorWidth - Astrometrics.ReferenceHex.X; ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop); } int vmin = (int)Math.Floor(ctx.tileRect.Top / Astrometrics.SubsectorHeight) - 1 - Astrometrics.ReferenceSector.Y, vmax = (int)Math.Ceiling((ctx.tileRect.Bottom + Astrometrics.SubsectorHeight + Astrometrics.ReferenceHex.Y) / Astrometrics.SubsectorHeight); for (int vi = vmin; vi <= vmax; ++vi) { if (vi % 4 == 0) continue; float v = vi * Astrometrics.SubsectorHeight - Astrometrics.ReferenceHex.Y; ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v); } } #endregion timers.Add(new Timer("subsector grid")); //------------------------------------------------------------ // Parsec Grid //------------------------------------------------------------ #region parsec-grid // TODO: Optimize - timers indicate this is slow ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality; if (ctx.styles.parsecGrid.visible) { const int parsecSlop = 1; int hx = (int)Math.Floor(ctx.tileRect.Left); int hw = (int)Math.Ceiling(ctx.tileRect.Width); int hy = (int)Math.Floor(ctx.tileRect.Top); int hh = (int)Math.Ceiling(ctx.tileRect.Height); ctx.styles.parsecGrid.pen.Apply(ref pen); switch (ctx.styles.hexStyle) { case HexStyle.Square: for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { float yOffset = ((px % 2) != 0) ? 0.0f : 0.5f; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { // TODO: use RenderUtil.(Square|Hex)Edges(X|Y) arrays const float inset = 0.1f; ctx.graphics.DrawRectangle(pen, px + inset, py + inset + yOffset, 1 - inset * 2, 1 - inset * 2); } } break; case HexStyle.Hex: XPoint[] points = new XPoint[4]; for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { double yOffset = ((px % 2) != 0) ? 0.0 : 0.5; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { points[0] = new XPoint(px + -RenderUtil.HEX_EDGE, py + 0.5 + yOffset); points[1] = new XPoint(px + RenderUtil.HEX_EDGE, py + 1.0 + yOffset); points[2] = new XPoint(px + 1.0 - RenderUtil.HEX_EDGE, py + 1.0 + yOffset); points[3] = new XPoint(px + 1.0 + RenderUtil.HEX_EDGE, py + 0.5 + yOffset); ctx.graphics.DrawLines(pen, points); } } break; case HexStyle.None: // none break; } if (ctx.styles.numberAllHexes && ctx.styles.worldDetails.HasFlag(WorldDetails.Hex)) { solidBrush.Color = ctx.styles.hexNumber.textColor; for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++) { double yOffset = ((px % 2) != 0) ? 0.0 : 0.5; for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++) { Location loc = Astrometrics.CoordinatesToLocation(px + 1, py + 1); string hex; switch (ctx.styles.hexCoordinateStyle) { default: case Stylesheet.HexCoordinateStyle.Sector: hex = loc.HexString; break; case Stylesheet.HexCoordinateStyle.Subsector: hex = loc.SubsectorHexString; break; } using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.TranslatePrepend(px + 0.5f, py + yOffset); matrix.ScalePrepend(ctx.styles.hexContentScale / Astrometrics.ParsecScaleX, ctx.styles.hexContentScale / Astrometrics.ParsecScaleY); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); ctx.graphics.DrawString(hex, ctx.styles.hexNumber.Font, solidBrush, 0, 0, RenderUtil.StringFormatTopCenter); } } } } } #endregion timers.Add(new Timer("parsec grid")); //------------------------------------------------------------ // Subsector Names //------------------------------------------------------------ #region subsector-names if (ctx.styles.subsectorNames.visible) { solidBrush.Color = ctx.styles.subsectorNames.textColor; foreach (Sector sector in ctx.selector.Sectors) { for (int i = 0; i < 16; i++) { int ssx = i % 4; int ssy = i / 4; Subsector ss = sector[i]; if (ss == null || String.IsNullOrEmpty(ss.Name)) continue; Point center = sector.SubsectorCenter(i); RenderUtil.DrawLabel(ctx.graphics, ss.Name, center, ctx.styles.subsectorNames.Font, solidBrush, ctx.styles.subsectorNames.textStyle); } } } #endregion timers.Add(new Timer("subsector names")); //------------------------------------------------------------ // Micro: Borders //------------------------------------------------------------ #region micro-borders if (ctx.styles.microBorders.visible) { if (ctx.styles.fillMicroBorders) DrawMicroBorders(ctx, BorderLayer.Fill); DrawMicroBorders(ctx, BorderLayer.Stroke); } #endregion timers.Add(new Timer("micro-borders")); //------------------------------------------------------------ // Micro: Routes //------------------------------------------------------------ #region micro-routes if (ctx.styles.microRoutes.visible) DrawRoutes(ctx, fonts); #endregion timers.Add(new Timer("micro-routes")); //------------------------------------------------------------ // Sector Names //------------------------------------------------------------ #region sector-names if (ctx.styles.showSomeSectorNames || ctx.styles.showAllSectorNames) { foreach (Sector sector in ctx.selector.Sectors .Where(sector => ctx.styles.showAllSectorNames || (ctx.styles.showSomeSectorNames && sector.Selected)) .Where(sector => sector.Names.Any() || sector.Label != null)) { solidBrush.Color = ctx.styles.sectorName.textColor; string name = sector.Label ?? sector.Names[0].Text; RenderUtil.DrawLabel(ctx.graphics, name, sector.Center, ctx.styles.sectorName.Font, solidBrush, ctx.styles.sectorName.textStyle); } } #endregion timers.Add(new Timer("sector names")); //------------------------------------------------------------ // Mega: Galaxy-Scale Labels //------------------------------------------------------------ #region mega-names if (ctx.styles.megaNames.visible) { solidBrush.Color = ctx.styles.megaNames.textColor; foreach (var label in megaLabels) { using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY); matrix.TranslatePrepend(label.position.X, label.position.Y); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); XFont font = label.minor ? ctx.styles.megaNames.SmallFont : ctx.styles.megaNames.Font; XSize size = ctx.graphics.MeasureString(label.text, font); ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text RectangleF textBounds = new RectangleF(0, 0, (float)size.Width * 1.01f, (float)size.Height * 2); // *2 or it gets cut off at high sizes XTextFormatter formatter = new XTextFormatter(ctx.graphics); formatter.Alignment = XParagraphAlignment.Center; formatter.DrawString(label.text, font, solidBrush, textBounds); } } } #endregion timers.Add(new Timer("mega names")); //------------------------------------------------------------ // Macro: Government / Rift / Route Names //------------------------------------------------------------ #region government-rift-names if (ctx.styles.macroNames.visible) { foreach (var vec in borderFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } foreach (var vec in riftFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Rotation = 35; labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } if (ctx.styles.macroRoutes.visible) { foreach (var vec in routeFiles .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0)) { bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor); LabelStyle labelStyle = new LabelStyle(); labelStyle.Uppercase = major; XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont; solidBrush.Color = major ? ctx.styles.macroRoutes.textColor : ctx.styles.macroRoutes.textHighlightColor; vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle); } } if (ctx.options.HasFlag(MapOptions.NamesMinor)) { XFont font = ctx.styles.macroNames.MediumFont; solidBrush.Color = ctx.styles.macroRoutes.textHighlightColor; foreach (var label in labels) { using (RenderUtil.SaveState(ctx.graphics)) { XMatrix matrix = new XMatrix(); matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY); matrix.TranslatePrepend(label.position.X, label.position.Y); ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); XSize size = ctx.graphics.MeasureString(label.text, font); ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text RectangleF textBounds = new RectangleF(0, 0, (float)size.Width, (float)size.Height * 2); // *2 or it gets cut off at high sizes XTextFormatter formatter = new XTextFormatter(ctx.graphics); formatter.Alignment = XParagraphAlignment.Center; formatter.DrawString(label.text, font, solidBrush, textBounds); } } } } #endregion timers.Add(new Timer("macro names")); //------------------------------------------------------------ // Macro: Capitals & Home Worlds //------------------------------------------------------------ #region capitals-homeworlds if (ctx.styles.capitals.visible && (ctx.options & MapOptions.WorldsMask) != 0) { WorldObjectCollection worlds = ctx.resourceManager.GetXmlFileObject(@"~/res/Worlds.xml", typeof(WorldObjectCollection)) as WorldObjectCollection; if (worlds != null) { solidBrush.Color = ctx.styles.capitals.textColor; foreach (WorldObject world in worlds.Worlds.Where(world => (world.MapOptions & ctx.options) != 0)) { world.Paint(ctx.graphics, ctx.tileRect, ctx.options, ctx.styles.capitals.fillColor, solidBrush, ctx.styles.macroNames.SmallFont); } } } #endregion timers.Add(new Timer("macro worlds")); //------------------------------------------------------------ // Micro: Border Labels & Explicit Labels //------------------------------------------------------------ #region micro-border-labels if (ctx.styles.showMicroNames) DrawLabels(ctx, fonts); #endregion timers.Add(new Timer("micro-border labels")); } // End of clipping, so world names are not clipped in jumpmaps. //------------------------------------------------------------ // Worlds //------------------------------------------------------------ #region worlds if (ctx.styles.worlds.visible) { // TODO: selector may be expensive foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Background); } foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Foreground); } } #endregion timers.Add(new Timer("worlds")); //------------------------------------------------------------ // Unofficial //------------------------------------------------------------ #region unofficial if (ctx.styles.dimUnofficialSectors && ctx.styles.worlds.visible) { solidBrush.Color = Color.FromArgb(128, ctx.styles.backgroundColor); foreach (Sector sector in ctx.selector.Sectors .Where(sector => !sector.Tags.Contains("Official") && !sector.Tags.Contains("Preserve") && !sector.Tags.Contains("InReview"))) ctx.graphics.DrawRectangle(solidBrush, sector.Bounds); } #endregion #if SHOW_TIMING using( RenderUtil.SaveState( ctx.graphics ) ) { XFont font = new XFont( FontFamily.GenericSansSerif, 12, XFontStyle.Regular, new XPdfFontOptions(PdfSharp.Pdf.PdfFontEncoding.Unicode) ); ctx.graphics.MultiplyTransform( worldSpaceToImageSpace ); double cursorX = 20.0, cursorY = 20.0; DateTime last = dtStart; foreach( Timer s in timers ) { TimeSpan ts = s.dt - last; last = s.dt; for( int dx = -1; dx <= 1; ++dx ) { for( int dy = -1; dy <= 1; ++dy ) { ctx.graphics.DrawString( String.Format( "{0} {1}", Math.Round( ts.TotalMilliseconds ), s.label ), font, XBrushes.Black, cursorX + dx, cursorY + dy ); } } ctx.graphics.DrawString( String.Format("{0} {1}", Math.Round(ts.TotalMilliseconds), s.label), font, XBrushes.Yellow, cursorX, cursorY ); cursorY += 14; } } #endif } }
private static void DrawRoutes(RenderContext ctx, FontCache styleRes) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; XPen pen = new XPen(XColor.Empty); ctx.styles.microRoutes.pen.Apply(ref pen); float baseWidth = ctx.styles.microRoutes.pen.width; foreach (Sector sector in ctx.selector.Sectors) { foreach (Route route in sector.Routes) { // Compute source/target sectors (may be offset) Point startSector = sector.Location, endSector = sector.Location; startSector.Offset(route.StartOffset); endSector.Offset(route.EndOffset); Location startLocation = new Location(startSector, route.Start); Location endLocation = new Location(endSector, route.End); PointF startPoint = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(startLocation)); PointF endPoint = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(endLocation)); // If drawing dashed lines twice and the start/end are swapped the // dashes don't overlap correctly. So "sort" the points. if ((startPoint.X > endPoint.X) || (startPoint.X == endPoint.X) && (startPoint.Y > endPoint.Y)) { PointF tmp = startPoint; startPoint = endPoint; endPoint = tmp; } // Shorten line to leave room for world glyph OffsetSegment(ref startPoint, ref endPoint, 0.25f); float? routeWidth = route.Width; Color? routeColor = route.Color; LineStyle? routeStyle = ctx.styles.overrideLineStyle ?? route.Style; SectorStylesheet.StyleResult ssr = sector.ApplyStylesheet("route", route.Allegiance ?? route.Type ?? "Im"); routeStyle = routeStyle ?? ssr.GetEnum<LineStyle>("style"); routeColor = routeColor ?? ssr.GetColor("color"); routeWidth = routeWidth ?? (float?)ssr.GetNumber("width") ?? 1.0f; // In grayscale, convert default color and style to non-default style if (ctx.styles.grayscale && !routeColor.HasValue && !routeStyle.HasValue) routeStyle = LineStyle.Dashed; routeColor = routeColor ?? ctx.styles.microRoutes.pen.color; routeStyle = routeStyle ?? LineStyle.Solid; // Ensure color is visible if (ctx.styles.grayscale || !ColorUtil.NoticeableDifference(routeColor.Value, ctx.styles.backgroundColor)) routeColor = ctx.styles.microRoutes.pen.color; // default if (routeStyle.Value == LineStyle.None) continue; pen.Color = routeColor.Value; pen.Width = routeWidth.Value * baseWidth; pen.DashStyle = LineStyleToDashStyle(routeStyle.Value); ctx.graphics.DrawLine(pen, startPoint, endPoint); } } } }
public static void DrawGlyph(XGraphics g, Glyph glyph, FontCache styleRes, XBrush brush, float x, float y) { XFont font = glyph.Font == GlyphFont.Ding ? styleRes.WingdingFont : styleRes.GlyphFont; g.DrawString(glyph.Characters, font, brush, x, y, StringFormatCentered); }
private static void DrawRoutes(RenderContext ctx, FontCache styleRes) { using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; XPen pen = new XPen(XColor.Empty); ctx.styles.microRoutes.pen.Apply(ref pen); foreach (Sector sector in ctx.selector.Sectors) { foreach (Route route in sector.Routes) { // Compute source/target sectors (may be offset) Point startSector = sector.Location, endSector = sector.Location; startSector.Offset(route.StartOffset); endSector.Offset(route.EndOffset); Location startLocation = new Location(startSector, route.Start); Location endLocation = new Location(endSector, route.End); PointF startPoint = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(startLocation)); PointF endPoint = Astrometrics.HexToCenter(Astrometrics.LocationToCoordinates(endLocation)); // If drawing dashed lines twice and the start/end are swapped the // dashes don't overlap correctly. So "sort" the points. if ((startPoint.X > endPoint.X) || (startPoint.X == endPoint.X) && (startPoint.Y > endPoint.Y)) { PointF tmp = startPoint; startPoint = endPoint; endPoint = tmp; } // HACK if (ctx.styles.grayscale || !ColorUtil.NoticeableDifference(route.Color, ctx.styles.backgroundColor)) { pen.Color = ctx.styles.microRoutes.pen.color; // default } else { pen.Color = route.Color; } switch (route.Style) { default: case Route.RouteStyle.Solid: pen.DashStyle = XDashStyle.Solid; break; case Route.RouteStyle.Dashed: pen.DashStyle = XDashStyle.Dash; break; case Route.RouteStyle.Dotted: pen.DashStyle = XDashStyle.Dot; break; } // HACK if (ctx.styles.grayscale && route.Color != Route.DefaultColor && route.Style == Route.DefaultStyle) { pen.DashStyle = XDashStyle.Dash; } ctx.graphics.DrawLine(pen, startPoint, endPoint); } } } }
private static void DrawMicroBorders(RenderContext ctx, FontCache styleRes, BorderLayer layer) { const byte FILL_ALPHA = 64; float[] edgex, edgey; PathUtil.PathType borderPathType = ctx.styles.microBorderStyle == MicroBorderStyle.Square ? PathUtil.PathType.Square : PathUtil.PathType.Hex; RenderUtil.HexEdges(borderPathType, out edgex, out edgey); XSolidBrush solidBrush = new XSolidBrush(); XPen pen = new XPen(XColor.Empty); ctx.styles.microBorders.pen.Apply(ref pen); foreach (Sector sector in ctx.selector.Sectors) { XGraphicsPath sectorClipPath = null; using (RenderUtil.SaveState(ctx.graphics)) { // This looks craptacular for Candy style borders :( if (ctx.tiling && (layer == BorderLayer.Fill || ctx.styles.microBorderStyle != MicroBorderStyle.Curve)) { Sector.ClipPath clip = sector.ComputeClipPath(borderPathType); if (!ctx.tileRect.IntersectsWith(clip.bounds)) continue; sectorClipPath = new XGraphicsPath(clip.clipPathPoints, clip.clipPathPointTypes, XFillMode.Alternate); if (sectorClipPath != null) { ctx.graphics.IntersectClip(sectorClipPath); } } ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (Border border in sector.Borders) { BorderPath borderPath = border.ComputeGraphicsPath(sector, borderPathType); XGraphicsPath drawPath = borderPath.borderPathPoints.Length > 0 ? new XGraphicsPath(borderPath.borderPathPoints, borderPath.borderPathTypes, XFillMode.Alternate) : null; XGraphicsPath clipPath = new XGraphicsPath(borderPath.clipPathPoints, borderPath.clipPathTypes, XFillMode.Alternate); Color color; if (ctx.styles.grayscale || !ColorUtil.NoticeableDifference(border.Color, ctx.styles.backgroundColor)) { color = ctx.styles.microBorders.pen.color; // default } else { color = border.Color; } pen.Color = color; if (ctx.styles.microBorderStyle != MicroBorderStyle.Curve) { // Clip to the path itself - this means adjacent borders don't clash using (RenderUtil.SaveState(ctx.graphics)) { ctx.graphics.IntersectClip(clipPath); if (layer == BorderLayer.Fill) { solidBrush.Color = Color.FromArgb(FILL_ALPHA, color); ctx.graphics.DrawPath(solidBrush, clipPath); } if (layer == BorderLayer.Stroke && drawPath != null) { ctx.graphics.DrawPath(pen, drawPath); } } } else { if (layer == BorderLayer.Fill) { solidBrush.Color = Color.FromArgb(FILL_ALPHA, color); ctx.graphics.DrawClosedCurve(solidBrush, borderPath.clipPathPoints); } if (layer == BorderLayer.Stroke) { foreach (PointF[] curve in borderPath.curvePoints) { // TODO: Investigate DrawClosedCurve to handle endings // Would need to have path computer tell whether // or not the path was actually a closed loop // Can do it by clipping borders to sector, but that loses // bottom/right overlaps ctx.graphics.DrawCurve(pen, curve, 0.6f); } } } } } } }
public void Render(XGraphics graphics) { this.graphics = graphics; solidBrush = new XSolidBrush(); pen = new XPen(XColor.Empty); List<Timer> timers = new List<Timer>(); using (var fonts = new FontCache(styles)) { #region resources lock (s_imageInitLock) { if (styles.showNebulaBackground && s_nebulaImage == null) s_nebulaImage = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Nebula.png")); if (styles.showRiftOverlay && s_riftImage == null) s_riftImage = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Rifts.png"))); if (styles.showGalaxyBackground && s_galaxyImage == null) { // TODO: Don't load both unless necessary s_galaxyImage = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Galaxy.png"))); s_galaxyImageGray = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Galaxy_Gray.png"))); } if (styles.useWorldImages && s_worldImages == null) { s_worldImages = new Dictionary<string, XImage> { { "Hyd0", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd0.png")) }, { "Hyd1", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd1.png")) }, { "Hyd2", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd2.png")) }, { "Hyd3", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd3.png")) }, { "Hyd4", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd4.png")) }, { "Hyd5", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd5.png")) }, { "Hyd6", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd6.png")) }, { "Hyd7", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd7.png")) }, { "Hyd8", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd8.png")) }, { "Hyd9", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd9.png")) }, { "HydA", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/HydA.png")) }, { "Belt", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Belt.png")) } }; } if (Silly && s_sillyImageColor == null) { // Happy face c/o http://bighappyfaces.com/ s_sillyImageColor = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst.png")); s_sillyImageGray = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst_Gray.png")); } } #endregion timers.Add(new Timer("preload")); ////////////////////////////////////////////////////////////// // // Image-Space Rendering // ////////////////////////////////////////////////////////////// using (RenderUtil.SaveState(graphics)) { if (ClipPath != null) { graphics.MultiplyTransform(imageSpaceToWorldSpace); graphics.IntersectClip(ClipPath); graphics.MultiplyTransform(worldSpaceToImageSpace); } // Fill graphics.SmoothingMode = XSmoothingMode.HighSpeed; solidBrush.Color = styles.backgroundColor; graphics.DrawRectangle(solidBrush, 0, 0, tileSize.Width, tileSize.Height); } timers.Add(new Timer("imagespace")); ////////////////////////////////////////////////////////////// // // World-Space Rendering // ////////////////////////////////////////////////////////////// graphics.MultiplyTransform(imageSpaceToWorldSpace); using (RenderUtil.SaveState(graphics)) { //------------------------------------------------------------ // Explicit Clipping //------------------------------------------------------------ if (ClipPath != null) graphics.IntersectClip(ClipPath); //------------------------------------------------------------ // Background //------------------------------------------------------------ timers.Add(new Timer("prep")); #region nebula-background //------------------------------------------------------------ // Local background (Nebula) //------------------------------------------------------------ // NOTE: Since alpha texture brushes aren't supported without // creating a new image (slow!) we render the local background // first, then overlay the deep background over it, for // basically the same effect since the alphas sum to 1. if (styles.showNebulaBackground) DrawNebulaBackground(); timers.Add(new Timer("background (nebula)")); #endregion #region galaxy-background //------------------------------------------------------------ // Deep background (Galaxy) //------------------------------------------------------------ if (styles.showGalaxyBackground && styles.deepBackgroundOpacity > 0f && galacticBounds.IntersectsWith(tileRect)) { using (RenderUtil.SaveState(graphics)) { graphics.MultiplyTransform(xformLinehanToMikesh); ImageHolder galaxyImage = styles.lightBackground ? s_galaxyImageGray : s_galaxyImage; RenderUtil.DrawImageAlpha(graphics, styles.deepBackgroundOpacity, galaxyImage, galaxyImageRect); } } timers.Add(new Timer("background (galaxy)")); #endregion #region pseudorandom-stars //------------------------------------------------------------ // Pseudo-Random Stars //------------------------------------------------------------ if (styles.pseudoRandomStars.visible) DrawPseudoRandomStars(); timers.Add(new Timer("pseudorandom")); #endregion #region rifts //------------------------------------------------------------ // Rifts in Charted Space //------------------------------------------------------------ if (styles.showRiftOverlay && styles.riftOpacity > 0f) RenderUtil.DrawImageAlpha(graphics, styles.riftOpacity, s_riftImage, riftImageRect); timers.Add(new Timer("rifts")); #endregion #region april-fools //------------------------------------------------------------ // April Fool's Day //------------------------------------------------------------ if (Silly) { using (RenderUtil.SaveState(graphics)) { // Render in image-space graphics.MultiplyTransform(worldSpaceToImageSpace); XImage sillyImage = styles.grayscale ? s_sillyImageGray : s_sillyImageColor; lock (sillyImage) { graphics.DrawImage(sillyImage, 0, 0, tileSize.Width, tileSize.Height); } } timers.Add(new Timer("silly")); } #endregion //------------------------------------------------------------ // Foreground //------------------------------------------------------------ #region macro-borders //------------------------------------------------------------ // Macro: Borders object //------------------------------------------------------------ if (styles.macroBorders.visible) { styles.macroBorders.pen.Apply(ref pen); graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in borderFiles .Select(file => resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & options & MapOptions.BordersMask) != 0)) { vec.Draw(graphics, tileRect, pen); } } timers.Add(new Timer("macro-borders")); #endregion #region macro-routes //------------------------------------------------------------ // Macro: Route object //------------------------------------------------------------ if (styles.macroRoutes.visible) { styles.macroRoutes.pen.Apply(ref pen); graphics.SmoothingMode = XSmoothingMode.AntiAlias; foreach (var vec in routeFiles .Select(file => resourceManager.GetXmlFileObject(file, typeof(VectorObject))) .OfType<VectorObject>() .Where(vec => (vec.MapOptions & options & MapOptions.BordersMask) != 0)) { vec.Draw(graphics, tileRect, pen); } } timers.Add(new Timer("macro-routes")); #endregion #region sector-grid //------------------------------------------------------------ // Sector Grid //------------------------------------------------------------ graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (styles.sectorGrid.visible) { const int gridSlop = 10; styles.sectorGrid.pen.Apply(ref pen); for (float h = ((float)(Math.Floor((tileRect.Left) / Astrometrics.SectorWidth) - 1) - Astrometrics.ReferenceSector.X) * Astrometrics.SectorWidth - Astrometrics.ReferenceHex.X; h <= tileRect.Right + Astrometrics.SectorWidth; h += Astrometrics.SectorWidth) graphics.DrawLine(pen, h, tileRect.Top - gridSlop, h, tileRect.Bottom + gridSlop); for (float v = ((float)(Math.Floor((tileRect.Top) / Astrometrics.SectorHeight) - 1) - Astrometrics.ReferenceSector.Y) * Astrometrics.SectorHeight - Astrometrics.ReferenceHex.Y; v <= tileRect.Bottom + Astrometrics.SectorHeight; v += Astrometrics.SectorHeight) graphics.DrawLine(pen, tileRect.Left - gridSlop, v, tileRect.Right + gridSlop, v); } timers.Add(new Timer("sector grid")); #endregion #region subsector-grid //------------------------------------------------------------ // Subsector Grid //------------------------------------------------------------ graphics.SmoothingMode = XSmoothingMode.HighSpeed; if (styles.subsectorGrid.visible) { const int gridSlop = 10; styles.subsectorGrid.pen.Apply(ref pen); int hmin = (int)Math.Floor(tileRect.Left / Astrometrics.SubsectorWidth) - 1 - Astrometrics.ReferenceSector.X, hmax = (int)Math.Ceiling((tileRect.Right + Astrometrics.SubsectorWidth + Astrometrics.ReferenceHex.X) / Astrometrics.SubsectorWidth); for (int hi = hmin; hi <= hmax; ++hi) { if (hi % 4 == 0) continue; float h = hi * Astrometrics.SubsectorWidth - Astrometrics.ReferenceHex.X; graphics.DrawLine(pen, h, tileRect.Top - gridSlop, h, tileRect.Bottom + gridSlop); } int vmin = (int)Math.Floor(tileRect.Top / Astrometrics.SubsectorHeight) - 1 - Astrometrics.ReferenceSector.Y, vmax = (int)Math.Ceiling((tileRect.Bottom + Astrometrics.SubsectorHeight + Astrometrics.ReferenceHex.Y) / Astrometrics.SubsectorHeight); for (int vi = vmin; vi <= vmax; ++vi) { if (vi % 4 == 0) continue; float v = vi * Astrometrics.SubsectorHeight - Astrometrics.ReferenceHex.Y; graphics.DrawLine(pen, tileRect.Left - gridSlop, v, tileRect.Right + gridSlop, v); } } timers.Add(new Timer("subsector grid")); #endregion #region parsec-grid //------------------------------------------------------------ // Parsec Grid //------------------------------------------------------------ // TODO: Optimize - timers indicate this is slow graphics.SmoothingMode = XSmoothingMode.HighQuality; if (styles.parsecGrid.visible) DrawParsecGrid(); timers.Add(new Timer("parsec grid")); #endregion #region subsector-names //------------------------------------------------------------ // Subsector Names //------------------------------------------------------------ if (styles.subsectorNames.visible) { solidBrush.Color = styles.subsectorNames.textColor; foreach (Sector sector in selector.Sectors) { for (int i = 0; i < 16; i++) { Subsector ss = sector.Subsector(i); if (ss == null || string.IsNullOrEmpty(ss.Name)) continue; Point center = sector.SubsectorCenter(i); RenderUtil.DrawLabel(graphics, ss.Name, center, styles.subsectorNames.Font, solidBrush, styles.subsectorNames.textStyle); } } } timers.Add(new Timer("subsector names")); #endregion #region micro-borders //------------------------------------------------------------ // Micro: Borders //------------------------------------------------------------ if (styles.microBorders.visible) { if (styles.fillMicroBorders) DrawMicroBorders(BorderLayer.Fill); DrawMicroBorders(BorderLayer.Stroke); } timers.Add(new Timer("micro-borders")); #endregion #region micro-routes //------------------------------------------------------------ // Micro: Routes //------------------------------------------------------------ if (styles.microRoutes.visible) DrawRoutes(); timers.Add(new Timer("micro-routes")); #endregion #region micro-border-labels //------------------------------------------------------------ // Micro: Border Labels & Explicit Labels //------------------------------------------------------------ if (styles.showMicroNames) DrawLabels(); timers.Add(new Timer("micro-border labels")); #endregion #region sector-names //------------------------------------------------------------ // Sector Names //------------------------------------------------------------ if (styles.showSomeSectorNames || styles.showAllSectorNames) { foreach (Sector sector in selector.Sectors .Where(sector => styles.showAllSectorNames || (styles.showSomeSectorNames && sector.Selected)) .Where(sector => sector.Names.Any() || sector.Label != null)) { solidBrush.Color = styles.sectorName.textColor; string name = sector.Label ?? sector.Names[0].Text; RenderUtil.DrawLabel(graphics, name, sector.Center, styles.sectorName.Font, solidBrush, styles.sectorName.textStyle); } } timers.Add(new Timer("sector names")); #endregion #region government-rift-names //------------------------------------------------------------ // Macro: Government / Rift / Route Names //------------------------------------------------------------ if (styles.macroNames.visible) DrawMacroNames(); timers.Add(new Timer("macro names")); #endregion #region capitals-homeworlds //------------------------------------------------------------ // Macro: Capitals & Home Worlds //------------------------------------------------------------ if (styles.capitals.visible && (options & MapOptions.WorldsMask) != 0) { WorldObjectCollection worlds = resourceManager.GetXmlFileObject(@"~/res/Worlds.xml", typeof(WorldObjectCollection)) as WorldObjectCollection; if (worlds != null && worlds.Worlds != null) { solidBrush.Color = styles.capitals.textColor; foreach (WorldObject world in worlds.Worlds.Where(world => (world.MapOptions & options) != 0)) { world.Paint(graphics, styles.capitals.fillColor, solidBrush, styles.macroNames.SmallFont); } } } timers.Add(new Timer("macro worlds")); #endregion #region mega-names //------------------------------------------------------------ // Mega: Galaxy-Scale Labels //------------------------------------------------------------ if (styles.megaNames.visible) { solidBrush.Color = styles.megaNames.textColor; foreach (var label in megaLabels) { using (RenderUtil.SaveState(graphics)) { XMatrix matrix = new XMatrix(); matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY); matrix.TranslatePrepend(label.position.X, label.position.Y); graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); XFont font = label.minor ? styles.megaNames.SmallFont : styles.megaNames.Font; XSize size = graphics.MeasureString(label.text, font); graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text RectangleF textBounds = new RectangleF(0, 0, (float)size.Width * 1.01f, (float)size.Height * 2); // *2 or it gets cut off at high sizes XTextFormatter formatter = new XTextFormatter(graphics); formatter.Alignment = XParagraphAlignment.Center; formatter.DrawString(label.text, font, solidBrush, textBounds); } } } timers.Add(new Timer("mega names")); #endregion } // End of clipping, so world names are not clipped in jumpmaps. #region worlds //------------------------------------------------------------ // Worlds //------------------------------------------------------------ if (styles.worlds.visible) { // TODO: selector may be expensive foreach (World world in selector.Worlds) { DrawWorld(fonts, world, WorldLayer.Background); } foreach (World world in selector.Worlds) { DrawWorld(fonts, world, WorldLayer.Foreground); } } timers.Add(new Timer("worlds")); #endregion //------------------------------------------------------------ // Overlays //------------------------------------------------------------ #region droyne //------------------------------------------------------------ // Droyne/Chirper Worlds //------------------------------------------------------------ if (styles.droyneWorlds.visible) { solidBrush.Color = styles.droyneWorlds.textColor; foreach (World world in selector.Worlds) { bool droyne = world.HasCodePrefix("Droy") != null; bool chirpers = world.HasCodePrefix("Chir") != null; if (droyne || chirpers) { string glyph = droyne ? "\u2605" : "\u2606"; PointF center = Astrometrics.HexToCenter(world.Coordinates); using (RenderUtil.SaveState(graphics)) { XMatrix matrix = new XMatrix(); matrix.TranslatePrepend(center.X, center.Y); matrix.ScalePrepend(1 / Astrometrics.ParsecScaleX, 1 / Astrometrics.ParsecScaleY); graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend); graphics.DrawString(glyph, styles.droyneWorlds.Font, solidBrush, 0, 0, RenderUtil.StringFormatCentered); } } } } timers.Add(new Timer("droyne")); #endregion #region unofficial //------------------------------------------------------------ // Unofficial //------------------------------------------------------------ if (styles.dimUnofficialSectors && styles.worlds.visible) { solidBrush.Color = Color.FromArgb(128, styles.backgroundColor); foreach (Sector sector in selector.Sectors .Where(sector => !sector.Tags.Contains("Official") && !sector.Tags.Contains("Preserve") && !sector.Tags.Contains("InReview"))) graphics.DrawRectangle(solidBrush, sector.Bounds); } timers.Add(new Timer("unofficial")); #endregion #region timing #if SHOW_TIMING using( RenderUtil.SaveState( graphics ) ) { XFont font = new XFont( FontFamily.GenericSansSerif, 12, XFontStyle.Regular, new XPdfFontOptions(PdfSharp.Pdf.PdfFontEncoding.Unicode) ); graphics.MultiplyTransform( worldSpaceToImageSpace ); double cursorX = 20.0, cursorY = 20.0; DateTime last = dtStart; foreach( Timer s in timers ) { TimeSpan ts = s.dt - last; last = s.dt; for( int dx = -1; dx <= 1; ++dx ) { for( int dy = -1; dy <= 1; ++dy ) { graphics.DrawString( String.Format( "{0} {1}", Math.Round( ts.TotalMilliseconds ), s.label ), font, XBrushes.Black, cursorX + dx, cursorY + dy ); } } graphics.DrawString( String.Format("{0} {1}", Math.Round(ts.TotalMilliseconds), s.label), font, XBrushes.Yellow, cursorX, cursorY ); cursorY += 14; } } #endif #endregion } }