public static void AddMastery(GameSession session, FishMetadata fish, bool newFish) { if (newFish) { int exp = fish.Rarity * 2; session.Player.Levels.GainMasteryExp(MasteryType.Fishing, exp); session.Send(FishingPacket.IncreaseMastery(MasteryType.Fishing, fish.Id, exp)); return; } int expChance; Random rnd = new Random(); MasteryExp masteryExp = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == MasteryType.Fishing); FishingSpotMetadata fishingSpot = FishingSpotMetadataStorage.GetMetadata(session.Player.MapId); if (masteryExp.CurrentExp > fishingSpot.MaxMastery) { expChance = rnd.Next(0, 200); // decrease chance of gaining mastery by half } else { expChance = rnd.Next(0, 100); } if (expChance <= 10) { int exp = rnd.Next(1, 3); session.Player.Levels.GainMasteryExp(MasteryType.Fishing, exp); session.Send(FishingPacket.IncreaseMastery(MasteryType.Fishing, fish.Id, exp)); } }
public void GainMasteryExp(MasteryType type, long amount) { MasteryExp masteryExp = MasteryExp.FirstOrDefault(x => x.Type == (byte)type); if (masteryExp == null) // add mastery to list { MasteryExp.Add(new MasteryExp(type, amount)); Player.Session.Send(MasteryPacket.SetExp(type, amount)); } else { // user already has some exp in mastery, so simply update it Player.Session.Send(MasteryPacket.SetExp(type, masteryExp.CurrentExp += amount)); } }
public void GainMasteryExp(MasteryType type, long amount) { MasteryExp masteryExp = MasteryExp.FirstOrDefault(x => x.Type == type); if (masteryExp == null) // add mastery to list { masteryExp = new MasteryExp(type); MasteryExp.Add(masteryExp); } if (amount <= 0) { return; } // user already has some exp in mastery, so simply update it Player.Session.Send(MasteryPacket.SetExp(type, masteryExp.CurrentExp += amount)); int currLevel = MasteryMetadataStorage.GetGradeFromXP(type, masteryExp.CurrentExp); if (currLevel > masteryExp.Level) { masteryExp.Level = currLevel; switch (type) { case MasteryType.Mining: Player.TrophyUpdate(23100238, 1); Player.TrophyUpdate(23100239, 1); Player.TrophyUpdate(23100240, 1); Player.TrophyUpdate(23100241, 1); Player.TrophyUpdate(23100330, 1); break; case MasteryType.Foraging: Player.TrophyUpdate(23100257, 1); Player.TrophyUpdate(23100258, 1); Player.TrophyUpdate(23100259, 1); Player.TrophyUpdate(23100260, 1); Player.TrophyUpdate(23100334, 1); break; case MasteryType.Ranching: Player.TrophyUpdate(23100242, 1); Player.TrophyUpdate(23100243, 1); Player.TrophyUpdate(23100244, 1); Player.TrophyUpdate(23100245, 1); Player.TrophyUpdate(23100331, 1); break; case MasteryType.Farming: Player.TrophyUpdate(23100261, 1); Player.TrophyUpdate(23100262, 1); Player.TrophyUpdate(23100263, 1); Player.TrophyUpdate(23100264, 1); Player.TrophyUpdate(23100335, 1); break; case MasteryType.Smithing: Player.TrophyUpdate(23100246, 1); Player.TrophyUpdate(23100247, 1); Player.TrophyUpdate(23100248, 1); Player.TrophyUpdate(23100249, 1); Player.TrophyUpdate(23100332, 1); break; case MasteryType.Handicraft: Player.TrophyUpdate(23100250, 1); Player.TrophyUpdate(23100251, 1); Player.TrophyUpdate(23100252, 1); Player.TrophyUpdate(23100253, 1); Player.TrophyUpdate(23100333, 1); break; case MasteryType.Alchemy: Player.TrophyUpdate(23100265, 1); Player.TrophyUpdate(23100266, 1); Player.TrophyUpdate(23100267, 1); Player.TrophyUpdate(23100268, 1); Player.TrophyUpdate(23100336, 1); break; case MasteryType.Cooking: Player.TrophyUpdate(23100269, 1); Player.TrophyUpdate(23100270, 1); Player.TrophyUpdate(23100271, 1); Player.TrophyUpdate(23100272, 1); Player.TrophyUpdate(23100337, 1); break; case MasteryType.PetTaming: Player.TrophyUpdate(23100273, 1); break; default: break; } } }