internal void SpawnNpcController(NonPlayerType npc) { NpcController[npc.NpcId] = npc; }
internal void SpawnNpc(NonPlayerType npc) { Npcs[npc.NpcId] = npc; }
internal void SpawnNpcController(NonPlayerType npc) { NpcController[npc.NpcId] = npc; }
internal void SpawnNpc(NonPlayerType npc) { Npcs[npc.NpcId] = npc; }