//public void AddCube(int aX, int aY, int aZ) //{ // this.AttachCube(aX, aY, aZ * 2, false); //} //public void RemoveCube(int aX, int aY, int aZ) //{ // this.AttachCube(aX, aY, aZ * 2, true); //} private void AddCubeSide(CubeSide aSide) { int _index = this.FSides.FindIndex(new Predicate <CubeSide>(x => x.Equals(aSide))); if (_index < 0) { this.FSides.Add(aSide); } else { this.FSides.RemoveAt(_index); } }
//public CubeSide Join(CubeSide aJoinedSide) //{ // if (this.FNormal == aJoinedSide.FNormal && this.IsReversed == aJoinedSide.IsReversed) // { // for (int i = 0; i < 4; i++) // { // for (int j = 0; j < 4; j++) // { // if (this.FPoints[i] == aJoinedSide.FPoints[j] && // this.FPoints[(i + 1) % 4] == aJoinedSide.FPoints[(j + 3) % 4]) // { // CubeSide _side = new CubeSide( // this.FPoints[(i + 2) % 4], // this.FPoints[(i + 3) % 4], // aJoinedSide.FPoints[(j + 1) % 4], // aJoinedSide.FPoints[(j + 2) % 4], // 0, this.IsReversed); // return _side; // } // } // } // } // return null; //} public override bool Equals(object obj) { CubeSide _cubeSide = (CubeSide)obj; foreach (Point3D _point in _cubeSide.FPoints) { if (!this.FPoints.Contains(_point)) { return(false); } } return(true); }
//public void JoinCubeSides() //{ // for(int i = 0; i < this.FSides.Count; i++) // { // if (this.FSides[i] == null) // continue; // for(int j = 0; j < this.FSides.Count; j++) // { // if (i == j || this.FSides[j] == null) // continue; // CubeSide _joinedSide = this.FSides[i].Join(this.FSides[j]); // if (_joinedSide != null) // { // this.FSides[j] = _joinedSide; // this.FSides[i] = null; // break; // } // } // } // this.FSides = this.FSides.Where(x => x != null).ToList(); //} public void AttachCube(int aX, int aY, int aZ, bool aIsReverse, int aTileSize, int aTileBottom) { double _x = aX + this.FTile.XPosRelToBase * aTileSize - this.FCenter.X; double _y = aZ + aTileBottom * 2 - this.FCenter.Z; double _z = aY + this.FTile.YPosRelToBase * aTileSize - this.FCenter.Y; Point3D _xyz = new Point3D(_x, _y, _z); Point3D _x1yz = new Point3D(_x + 1, _y, _z); Point3D _x1y2z = new Point3D(_x + 1, _y + 2, _z); Point3D _xy2z = new Point3D(_x, _y + 2, _z); Point3D _xy2z1 = new Point3D(_x, _y + 2, _z + 1); Point3D _xyz1 = new Point3D(_x, _y, _z + 1); Point3D _x1yz1 = new Point3D(_x + 1, _y, _z + 1); Point3D _x1y2z1 = new Point3D(_x + 1, _y + 2, _z + 1); CubeSide _frontSide = new CubeSide(_xyz, _x1yz, _x1y2z, _xy2z, this.PointsCount, aIsReverse); this.AddCubeSide(_frontSide); CubeSide _leftSide = new CubeSide(_xyz, _xy2z, _xy2z1, _xyz1, this.PointsCount, aIsReverse); this.AddCubeSide(_leftSide); CubeSide _rightSide = new CubeSide(_x1yz, _x1yz1, _x1y2z1, _x1y2z, this.PointsCount, aIsReverse); this.AddCubeSide(_rightSide); CubeSide _backSide = new CubeSide(_xyz1, _xy2z1, _x1y2z1, _x1yz1, this.PointsCount, aIsReverse); this.AddCubeSide(_backSide); CubeSide _bottomSide = new CubeSide(_xyz, _xyz1, _x1yz1, _x1yz, this.PointsCount, aIsReverse); this.AddCubeSide(_bottomSide); CubeSide _topSide = new CubeSide(_xy2z, _x1y2z, _x1y2z1, _xy2z1, this.PointsCount, aIsReverse); this.AddCubeSide(_topSide); }