//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } if (ptich_obj_id == 0) return; //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) { return; } uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) { return; } if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) { return; } item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) { return; } } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) { return; } } if (ptich_obj_id == 0) { return; } //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }