SetBaseInfo() public méthode

public SetBaseInfo ( LegionInfo info ) : void
info GameBase.Network.Internal.LegionInfo
Résultat void
Exemple #1
0
        public void DB_Load(LEGIONINFO info)
        {
            mDicLegion.Clear();
            for (int i = 0; i < info.list_item.Count; i++)
            {
                Legion obj = new Legion();
                obj.SetBaseInfo(info.list_item[i]);
                mDicLegion[info.list_item[i].id] = obj;
            }

            Log.Instance().WriteLog("从DBserver加载军团数据库成功!");
        }
Exemple #2
0
        //创建军团返回
        public void CreateLegion_Ret(CreateLegion_Ret info)
        {
            LegionInfo le = null;

            for (int i = 0; i < mListTemp.Count; i++)
            {
                if (mListTemp[i].leader_id == info.play_id)
                {
                    le    = mListTemp[i];
                    le.id = (uint)info.legion_id;
                    mListTemp.Remove(le);
                    break;
                }
            }
            if (info == null || info.ret == 0 || le == null)
            {
                return;
            }
            PlayerObject play = UserEngine.Instance().FindPlayerObjectToPlayerId(info.play_id);

            if (play == null)
            {
                return;
            }

            //加入军团长
            LegionMember member = new LegionMember();

            member.boChange     = true;
            member.members_name = play.GetName();
            member.money        = info.money;
            member.id           = info.boss_id;
            member.rank         = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            le.list_member.Add(member);



            Legion l = new Legion();

            l.SetBaseInfo(le);
            mDicLegion[le.id] = l;
            play.GetLegionSystem().SetLegion(l, true);
        }
        public void DB_Load(LEGIONINFO info)
        {
            mDicLegion.Clear();
            for (int i = 0; i < info.list_item.Count; i++)
            {
                Legion obj = new Legion();
                obj.SetBaseInfo(info.list_item[i]);
                mDicLegion[info.list_item[i].id] = obj;
            }

            Log.Instance().WriteLog("从DBserver加载军团数据库成功!");
        }
        //创建军团返回
        public void CreateLegion_Ret(CreateLegion_Ret info)
        {
            LegionInfo le = null;
            for(int i = 0;i < mListTemp.Count;i++)
            {
                if (mListTemp[i].leader_id == info.play_id)
                {
                    le = mListTemp[i];
                    le.id = (uint)info.legion_id;
                    mListTemp.Remove(le);
                    break;
                }
            }
            if(info == null || info.ret ==0 || le == null)return;
            PlayerObject play = UserEngine.Instance().FindPlayerObjectToPlayerId(info.play_id);
            if (play == null) return;

            //加入军团长
            LegionMember member = new LegionMember();
            member.boChange = true;
            member.members_name = play.GetName();
            member.money = info.money;
            member.id = info.boss_id;
            member.rank = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            le.list_member.Add(member);

            Legion l = new Legion();
            l.SetBaseInfo(le);
            mDicLegion[le.id] = l;
            play.GetLegionSystem().SetLegion(l,true);
        }