static void Main(string[] args) { Console.WriteLine("*** Starting App"); //WriteDemoFile(); var mapReduce = UnityHandler.GetInstance <MapReduceManager <string, int, double, double> >(); var res = mapReduce.Run(); //write results somewhere Console.WriteLine("*** App has finished"); }
public T[] CreateComponents <T>(int nComponents) { return(Enumerable.Range(0, nComponents) .Select(_ => UnityHandler.GetInstance <T>()) .ToArray()); }