static void Main(string[] args)
        {
            Console.WriteLine("*** Starting App");
            //WriteDemoFile();

            var mapReduce = UnityHandler.GetInstance <MapReduceManager <string, int, double, double> >();

            var res = mapReduce.Run();

            //write results somewhere
            Console.WriteLine("*** App has finished");
        }
Exemple #2
0
 public T[] CreateComponents <T>(int nComponents)
 {
     return(Enumerable.Range(0, nComponents)
            .Select(_ => UnityHandler.GetInstance <T>())
            .ToArray());
 }